Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     status = FindObjectOfType <PlayerStatuses>();
     //testSpeed = GetComponent<Rigidbody2D>().velocity.x;
     testSpeed = 0;
     Debug.Log("Debug works");
 }
Ejemplo n.º 2
0
        public async Task <PlayerStatuses> Update(PlayerStatuses playerStatus)
        {
            _teamContext.Entry(playerStatus).State = EntityState.Modified;
            await _teamContext.SaveChangesAsync();

            return(playerStatus);
        }
 // Start is called before the first frame update
 void Start()
 {
     status = FindObjectOfType <PlayerStatuses>();
     //box = GetComponent<BoxCollider2D>();
     //box.enabled = false;
     gameObject.GetComponent <BoxCollider2D>().enabled = false;
 }
Ejemplo n.º 4
0
        protected void UnpackHeader()
        {
            TimeStamp = ReadFloat();                                    //4
            PlayerID  = ReadByte();                                     // 5

            Order  = ReadInt32();                                       // 9
            Status = (PlayerStatuses)ReadInt16();                       // 11
        }
Ejemplo n.º 5
0
        public async Task <PlayerStatuses> Add(PlayerStatuses playerStatus)
        {
            await _teamContext.PlayerStatuses.AddAsync(playerStatus);

            await _teamContext.SaveChangesAsync();

            return(playerStatus);
        }
Ejemplo n.º 6
0
 // Start is called before the first frame update
 void Start()
 {
     dropSpeed = -30f;
     pounding  = false;
     status    = FindObjectOfType <PlayerStatuses>();
     anim      = GetComponent <Animator>();
     anim.SetBool("Pounding", false);
 }
Ejemplo n.º 7
0
    // Start is called before the first frame update
    void Start()
    {
        charging = false;
        firing   = false;
        ready    = true;

        status = FindObjectOfType <PlayerStatuses>();

        knockbackVertical   = 40f;
        knockbackHorizontal = 40f;
    }
Ejemplo n.º 8
0
 // Start is called before the first frame update
 void Start()
 {
     dropSpeed       = -30f;
     maxHangTime     = 0.3f;
     currentHangtime = 0f;
     pounding        = false;
     hangtime        = false;
     status          = FindObjectOfType <PlayerStatuses>();
     anim            = GetComponent <Animator>();
     anim.SetBool("Pounding", false);
 }
Ejemplo n.º 9
0
        public async Task <IActionResult> PostPlayerStatus([FromBody] PlayerStatuses playerStatus)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            await _playerStatusRepository.Add(playerStatus);

            return(Content("created_id"));
        }
Ejemplo n.º 10
0
 // Start is called before the first frame update
 void Start()
 {
     tossed       = false;
     tossing      = false;
     canToss      = true;
     stationary   = false;
     tossVelocity = 40;
     tossDistance = 7;
     tossTimer    = 0;
     tossCooldown = 1;
     rb           = GetComponent <Rigidbody2D>();
     status       = FindObjectOfType <PlayerStatuses>();
 }
Ejemplo n.º 11
0
        public async Task <IActionResult> PutPlayerStatus([FromBody] PlayerStatuses playerStatus)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            try
            {
                await _playerStatusRepository.Update(playerStatus);
            }
            catch (DbUpdateConcurrencyException)
            {
                return(StatusCode(500, "Something wrong"));
            }

            return(Ok("Success"));
        }
    // Start is called before the first frame update
    void Start()
    {
        status = FindObjectOfType <PlayerStatuses>();



        if (status.getShootDown())
        {
            Debug.Log("Inside if statement");
            GetComponent <Rigidbody2D>().velocity = transform.right * -laserSpeed;
        }
        else if (transform.localScale.x > 0)
        {
            GetComponent <Rigidbody2D>().velocity = transform.right * laserSpeed;
        }
        else if (transform.localScale.x < 0)
        {
            GetComponent <Rigidbody2D>().velocity = transform.right * -laserSpeed;
        }

        status.setShootDown(false);
    }
Ejemplo n.º 13
0
 // Start is called before the first frame update
 void Start()
 {
     status = FindObjectOfType <PlayerStatuses>();
 }
Ejemplo n.º 14
0
 // Start is called before the first frame update
 void Start()
 {
     rb     = GetComponent <Rigidbody2D>();
     status = FindObjectOfType <PlayerStatuses>();
 }
Ejemplo n.º 15
0
 void Start()
 {
     status         = getObjectOfType <PlayerStatuses>(Target_Entity);
     targetCollider = getObjectOfType <Collider2D>(Target_Entity);
     objectCollider = getObjectOfType <Collider2D>(gameObject);
 }