Ejemplo n.º 1
0
    private IEnumerator SuckingBlood(int bloodPerSec, float tickRate)
    {
        PlayerStatsManager playerStats = player.GetComponent <PlayerStatsManager>();

        AudioManager.instance.PlaySound(SoundType.DraculaBite);
        while (npcController.CurrentHealth > 0)
        {
            npcController.DecreaseHealth(bloodPerSec);
            playerStats.IncreaseSatiationValue(bloodPerSec);
            playerStats.IncreaseHealthValue(bloodPerSec);
            Debug.Log("Currently Drinking!");
            yield return(new WaitForSeconds(tickRate));

            AudioManager.instance.PlaySound(SoundType.DraculaDrink);
        }
        player.SuckingBlood = false;
        AudioManager.instance.PlaySound(SoundType.DraculaDrinkDone);
        npcController.Dead();
    }
Ejemplo n.º 2
0
    //Incase of need.

    /*public void LoseSatiation(int satiation)
     * {
     *  playerStatsManager.DecreaseSatiationValue(satiation);
     * }*/

    public void GainSatiation(int satiation)
    {
        playerStatsManager.IncreaseSatiationValue(satiation);
    }