/// <summary>
 /// 將有關玩家角色的UI全數開啟
 /// </summary>
 public void ShowPlayingFigureUI()
 {
     PlayerInput.Show();
     PlayerStateUI.Show();
 }
 /// <summary>
 /// 將有關玩家角色UI全數關閉
 /// </summary>
 public void HidePlayerFigureUI()
 {
     PlayerInput.Hide();
     PlayerStateUI.Hide();
 }