public void SetModeVoid() { doAction = DoActionVoid; currentState = null; transform.position = new Vector3(0.6f, -0.2f, 0); CurrentMatter = START_MATTER; }
public void SetModeDeath() { doAction = DoActionDeath; currentState = _deathState; ResetForce(); end.Raise(); RuntimeManager.PlayOneShot("event:/SD/SFX/SFX_Death", transform.position); }
public void SetModeStuck() { doAction = DoActionStuck; currentState = _stuckState; ResetForce(); currentDashNumber = 0; currentTimeBeforeRelease = 0; }
public void SetModeNormal() { doAction = DoActionNormal; currentState = _normalState; }