Ejemplo n.º 1
0
 // Draw the Animation Strip
 public void Draw(SpriteBatch spriteBatch, Player.PlayerDirection dir, float depth, PlayerSpriteTypes spriteType)
 {
     Draw(spriteBatch, dir, depth, spriteType, new Vector2(0, 0));
 }
Ejemplo n.º 2
0
        public void Draw(SpriteBatch spriteBatch, Player.PlayerDirection dir, float depth, PlayerSpriteTypes spriteType, Vector2 offset)
        {
            int iYOffSet = 0;

            if (spriteType == PlayerSpriteTypes.Wading || spriteType == PlayerSpriteTypes.Underwater)
            {
                iYOffSet = 8;
            }
            else
            {
                iYOffSet = -4;
            }

            sourceRect      = new Rectangle((int)spriteType * FrameWidth, 0, FrameWidth, FrameHeight);
            destinationRect = new Rectangle((int)(ScreenPosition.X + offset.X), (int)(ScreenPosition.Y + iYOffSet + offset.Y), FrameWidth, FrameHeight);

            if (dir == Player.PlayerDirection.Left)
            {
                spriteBatch.Draw(spriteStrip, destinationRect, sourceRect, color, 0, Vector2.Zero, SpriteEffects.FlipHorizontally, depth);
            }
            else
            {
                spriteBatch.Draw(spriteStrip, destinationRect, sourceRect, color, 0, Vector2.Zero, SpriteEffects.None, depth);
            }
        }
Ejemplo n.º 3
0
 private void SetSprite(PlayerSpriteTypes sprite)
 {
     Sprite.Source = new BitmapImage(_gameEngine.PlayerSprites[sprite]);
     Canvas.SetZIndex(Sprite, 1);
 }