Ejemplo n.º 1
0
 public override ILevelLoader GetLoaderForPlaying(PlayerSpecification players,
                                                  LevelLogicCustomSettings customSettings,
                                                  IProgressEventWatcher parentProgress = null,
                                                  double subsectionSize = 100)
 {
     throw new InvalidOperationException("Cannot load level in play mode");
 }
Ejemplo n.º 2
0
 public ILevelLoader GetLevelLoaderForPlaying(LevelRep level,
                                              PlayerSpecification players,
                                              LevelLogicCustomSettings customSettings,
                                              IProgressEventWatcher parentProgress = null,
                                              double subsectionSize = 100)
 {
     throw new NotImplementedException();
 }
Ejemplo n.º 3
0
            public override ILevelLoader GetLoaderForPlaying(PlayerSpecification players, LevelLogicCustomSettings customSettings, IProgressEventWatcher parentProgress = null, double subsectionSize = 100)
            {
                var savedLevel = GetSaveFromPackagePath(SavePath, GamePack);
                var loader     = LevelManager.GetLoaderForPlaying(Context, savedLevel, players, customSettings, parentProgress, subsectionSize);

                loader.Finished += (notifier) => {
                    Context.state = new Playing(Context, this, loader.Level);
                };

                return(loader);
            }
Ejemplo n.º 4
0
        /// <summary>
        /// If there is a paused running level, ends it and then creates a loader for loading <paramref name="level"/>
        /// for playing.
        /// Initializes players based on <paramref name="players"/>.
        /// Initializes level logic based on <paramref name="customSettings"/>.
        /// Can send loading updates if given <paramref name="parentProgress"/>.
        /// Scales the percentage updates by <paramref name="subsectionSize"/>, to enable us and the parent to go from 0 to 100.
        /// </summary>
        /// <param name="level">The level to create the loader for.</param>
        /// <param name="players">Data to use for player initialization.</param>
        /// <param name="customSettings">Settings to use for level logic plugin initialization.</param>
        /// <param name="parentProgress">The progress watcher for the parent.</param>
        /// <param name="subsectionSize">The precentage size of the level loading in the whole loading process.</param>
        /// <returns>A loader for the <paramref name="level"/> that can be used to load the <paramref name="level"/> for editing.</returns>
        public ILevelLoader GetLevelLoaderForPlaying(LevelRep level,
                                                     PlayerSpecification players,
                                                     LevelLogicCustomSettings customSettings,
                                                     IProgressEventWatcher parentProgress = null,
                                                     double subsectionSize = 100)
        {
            if (pausedLevelController != null)
            {
                EndPausedLevel();
            }

            return(level.GetLoaderForPlaying(players, customSettings, parentProgress, subsectionSize));
        }