private Task OnPlayerSignedInDomainEventAsync(PlayerSignedInDomainEvent evt) { var playerDto = DomainGameService.MapToPlayerDto(evt.Player); return(PublishIfEnabledAsync(PlayerSignedInEvent.FromPlayer( playerDto ))); }
private void UnsubscribeAll() { _eventBus.Unsubscribe <ChatMessageSentEvent>(ChatMessageSentEvent.GetId(), OnChatMessageSentEventAsync); _eventBus.Unsubscribe <GameStateChangedEvent>(GameStateChangedEvent.GetId(), OnGameStateChangedEventAsync); _eventBus.Unsubscribe <PlayerAddedToVesselRoleEvent>(PlayerAddedToVesselRoleEvent.GetId(), OnPlayerAddedToVesselRoleEventAsync); _eventBus.Unsubscribe <PlayerJoinedGameEvent>(PlayerJoinedGameEvent.GetId(), OnPlayerJoinedGameEventAsync); _eventBus.Unsubscribe <PlayerLeftGameEvent>(PlayerLeftGameEvent.GetId(), OnPlayerLeftGameEventAsync); _eventBus.Unsubscribe <PlayerRemovedFromVesselRoleEvent>(PlayerRemovedFromVesselRoleEvent.GetId(), OnPlayerRemovedFromVesselRoleEventAsync); _eventBus.Unsubscribe <PlayerSignedInEvent>(PlayerSignedInEvent.GetId(), OnPlayerSignedInEventAsync); _eventBus.Unsubscribe <PlayerSignedOutEvent>(PlayerSignedOutEvent.GetId(), OnPlayerSignedOutEventAsync); _eventBus.Unsubscribe <VesselMovedInDirectionEvent>(VesselMovedInDirectionEvent.GetId(), OnVesselMovedInDirectionEventAsync); _eventBus.Unsubscribe <VesselStateChangedEvent>(VesselStateChangedEvent.GetId(), OnVesselStateChangedEventAsync); }
protected async Task OnPlayerSignedInEventAsync(PlayerSignedInEvent evt) => await OnEventAsync(evt);