// Use this for initialization
    void Start()
    {
        god            = GameObject.Find("God").GetComponent <God_SCR>();
        pTouchMovement = this.GetComponent <PlayerTouchControls_SCR>();
        pShooting      = this.GetComponent <PlayerShooting_SCR>();

        maxMovementSpeed = movementSpeed;
    }
 void Start()
 {
     pShooting = this.GetComponent <PlayerShooting_SCR>();
 }