Ejemplo n.º 1
0
 private void GetSelectedInput()
 {
     //Debug.Log(PlayerSettingsScript.PlayerSettings.SelChoice);
     PlayerSettingsScript.InputChoices cur = PlayerSettingsScript.PlayerSettings.SelChoice;
     if (cur == PlayerSettingsScript.InputChoices.dpad)
     {
         SelInputTX.text = "Directional Pad";
     }
     else if (cur == PlayerSettingsScript.InputChoices.swipe)
     {
         SelInputTX.text = "Swipe";
     }
     else if (cur == PlayerSettingsScript.InputChoices.accel)
     {
         SelInputTX.text = "Joystick/Accelerometer";
     }
     else if (cur == PlayerSettingsScript.InputChoices.keyboard)
     {
         SelInputTX.text = "Keyboard(WASD)";
     }
     //If we get here, something is wrong
     else
     {
         Debug.Log("cannot get input from persistence");
     }
 }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        gs = GameObject.Find("GameSave").GetComponent <GameSaveScr>();
        gs.SaveGame();

        PauseMenu         = GameObject.Find("/PauseMenu").GetComponent <Canvas>();
        PauseButton       = PauseButton.GetComponent <Button>();
        PauseMenu.enabled = false;
        Player            = GameObject.Find("Player").GetComponent <PlayerScript>();
        //c = GameObject.Find("/Controls").GetComponent<Canvas>();
        cur = PlayerSettingsScript.PlayerSettings.SelChoice;
        Debug.Log("Level Init: control - " + cur);
        if (cur == PlayerSettingsScript.InputChoices.keyboard)
        {
            DPad_Cont.SetActive(true);
            Swipe_Cont.SetActive(false);
            Accel_Cont.SetActive(false);

            Up_B    = Up_B.GetComponent <Button>();
            Down_B  = Down_B.GetComponent <Button>();
            Left_B  = Left_B.GetComponent <Button>();
            Right_B = Right_B.GetComponent <Button>();
        }
        if (cur == PlayerSettingsScript.InputChoices.dpad)
        {
            DPad_Cont.SetActive(true);
            Swipe_Cont.SetActive(false);
            Accel_Cont.SetActive(false);

            Up_B    = Up_B.GetComponent <Button>();
            Down_B  = Down_B.GetComponent <Button>();
            Left_B  = Left_B.GetComponent <Button>();
            Right_B = Right_B.GetComponent <Button>();
        }
        else if (cur == PlayerSettingsScript.InputChoices.swipe)
        {
            DPad_Cont.SetActive(false);
            Swipe_Cont.SetActive(true);
            Accel_Cont.SetActive(false);

            //set up swipe arrow on canvas
        }
        else if (cur == PlayerSettingsScript.InputChoices.accel)
        {
            DPad_Cont.SetActive(false);
            Swipe_Cont.SetActive(false);
            Accel_Cont.SetActive(true);
            //set up joystick position display on canvas
            js_top = js_top.GetComponent <Image>();
        }
        //Image stuff

        L1 = GameObject.Find("Life1").GetComponent <Image>();
        L2 = GameObject.Find("Life2").GetComponent <Image>();
        L3 = GameObject.Find("Life3").GetComponent <Image>();
        L4 = GameObject.Find("Life4").GetComponent <Image>();
        L5 = GameObject.Find("Life5").GetComponent <Image>();
    }