private void OnCollisionEnter2D(Collision2D other)
    {
        PlayerScoreManager playerScoreManager = other.gameObject.GetComponent <PlayerScoreManager>();

        if (playerScoreManager != null)
        {
            playerScoreManager.ChangeScore(-damageAmount);
        }
    }
Ejemplo n.º 2
0
    private void OnTriggerEnter2D(Collider2D collider2D)
    {
        PlayerScoreManager playerScoreManager = collider2D.GetComponent <PlayerScoreManager>();

        if (playerScoreManager != null)
        {
            playerScoreManager.ChangeScore(_scoreValue);
            Destroy(gameObject);
        }
    }