// Update is called once per frame private void Update() { // if (Input.GetKeyDown(KeyCode.Alpha1)) // { // _playerMoviment = new PlayerMoviment(this); // GetComponent<NavMeshAgent>().enabled = false; // } // // if(Input.GetKeyDown(KeyCode.Alpha2)) // { // _playerMoviment = new NavmeshPlayerMoviment(this); // } _playerMoviment.Tick(); _playerRotator.Tick(); PlayerInput.Tick(); }