Ejemplo n.º 1
0
        public void Start()
        {
            debugInput.Initialize();
            testStage = new TestStage(levelData);

            bulletFactory = new BulletFactory(originalBullet, levelData);

            // プレイヤー
            playerModel = new PlayerModel(testStage.LevelData, testStage);
            playerPresenter.Initialize(playerModel, debugInput, testStage);
            playerModel.OnAttackObservable.Subscribe(attacker => {
                // 弾生成
                if (playerBullet == null)
                {
                    playerBullet = bulletFactory.CreateBullet(attacker);

                    playerBullet.OnDestroy.Subscribe(_ => {
                        playerBullet = null;
                    }).AddTo(this);
                }
            }).AddTo(this);

            // 敵
            enemyArmy = new EnemyArmy(testStage);
        }