void SetCurrentDifficultyCube() { if (PlayerPrefsController.GetDifficultySetting() == settingsController.easySpeed) { SetEasyDifficulty(); } if (PlayerPrefsController.GetDifficultySetting() == settingsController.mediumSpeed) { SetMediumDifficulty(); } if (PlayerPrefsController.GetDifficultySetting() == settingsController.hardSpeed) { SetHardDifficulty(); } }
public void SetCubeGeneratorTimer() { randomCubeTimer = PlayerPrefsController.GetDifficultySetting(); }