private void Start() { UpdateProgressBar(0, "Player"); tutorial = GameObject.FindObjectOfType <TutorialController> (); game = GameObject.FindObjectOfType <GameController> (); gameOver = GameObject.FindObjectOfType <GameOver> (); anim = GetComponent <Animator> (); volumeSlider.value = PlayerPrefController.GetVolume(); }
public void SetVolume(float volume) { PlayerPrefController.SetVolume(volume); mainTrack.volume = PlayerPrefController.GetVolume(); if (volume == 0) { GameObject.Find("VolumeImage").GetComponent <Image> ().sprite = audioOffSprite; } else { GameObject.Find("VolumeImage").GetComponent <Image> ().sprite = audioOnSprite; } }
void Start() { instructionPage = 1; if (SceneManager.GetActiveScene().name == "MainLevel") { quitButton.SetActive(true); } else { quitButton.SetActive(false); } volumeSlider.value = PlayerPrefController.GetVolume(); }
private void Start() { volumeMute = false; versionText.text = "v" + Application.version; turnMultiplier = 20; volumeSlider.value = PlayerPrefController.GetVolume(); difficultySlider.value = PlayerPrefController.GetDifficultyLevel(); turnsSlider.value = PlayerPrefController.GetTurnLimit() / turnMultiplier; if (PlayerPrefController.GetTutorialToggle() != 1) { tutorialToggle.isOn = false; } else { tutorialToggle.isOn = true; } }
private void TriggerVoiceMessage() { AudioClip clipToPlay = voiceClips [clipIndex]; volumeBeforeVoiceClip = PlayerPrefController.GetVolume(); optionsController.volumeSlider.value = 0.05f; AudioSource.PlayClipAtPoint(clipToPlay, transform.position, 1f); if (clipIndex == 0) { clipIndex = 1; } else { clipIndex = 0; } }
void Start() { AudioListener.volume = 0.35f; mainTrack.volume = PlayerPrefController.GetVolume(); }