/// <summary> /// Will fire up after client entered his name and pressed "Registration" /// </summary> /// <param name="name">Name as payload from client</param> public Guid InitPlayer(string name) { Guid addedPlayerGuid = _playerPool.AddPlayerToPool(Context.ConnectionId, name); Log.Information("New player '{0}' guid '{1}' added to player pool", name, addedPlayerGuid); return(addedPlayerGuid); }