Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     playerPoints = PlayerPoints.Get();
     playerHp     = UIPlayerHealth.Get();
     rig          = player.GetComponent <Rigidbody>();
     force        = -7000;
 }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     playerPoints = PlayerPoints.Get();
     if (!isMatchOver)
     {
         playerPoints.points = 0;
     }
 }
Ejemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     ball.GetComponent <MeshRenderer>().enabled   = false;
     ball.GetComponent <SphereCollider>().enabled = false;
     playerHP              = UIPlayerHealth.Get();
     playerPoints          = PlayerPoints.Get();
     crosshairImage        = crosshair.GetComponent <RawImage>();
     defaultCrosshairColor = crosshair.GetComponent <RawImage>().color;
     ammo = 10;
 }
Ejemplo n.º 4
0
    // Start is called before the first frame update
    void Start()
    {
        playerPoints          = PlayerPoints.Get();
        defaultColor          = transform.gameObject.GetComponent <MeshRenderer>().material.color;
        GhostHunterProjectile = ball.gameObject.GetComponent <GhostHunter_ball>();
        ghostModel            = transform.gameObject.GetComponent <MeshRenderer>();
        rig          = player.GetComponent <Rigidbody>();
        playerStatus = playerHp.GetComponent <UIPlayerHealth>();

        movementTimer = 5;
    }