Ejemplo n.º 1
0
 void Awake()
 {
     player       = GetComponent <PhysicsController>();
     animator     = GetComponent <Animator>();
     mouseAnim    = GetComponent <CannonLookAtMouse>();
     pickupObject = GetComponent <PlayerPickupObject>();
 }
Ejemplo n.º 2
0
    private void Awake()
    {
        source          = GetComponent <AudioSource>();
        loopTracker     = GetComponent <LoopTracker>();
        spriteRenderers = GetComponentsInChildren <SpriteRenderer>();
        animator        = GetComponent <Animator>();
        collider        = GetComponent <Collider2D>();
        pickupObject    = GetComponent <PlayerPickupObject>();
        input           = GetComponent <PlayerInput>();
        cannon          = GetComponent <CannonLookAtMouse>();

        LoopManager.ResetReplay += ResetPlayer;
    }
Ejemplo n.º 3
0
 public DropAction(PlayerPickupObject _pickupObject)
 {
     pickupObject = _pickupObject;
 }