Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        Player1             = GameObject.FindObjectOfType <PlayerOneScript>();
        Player2             = GameObject.FindObjectOfType <PlayerTwoScript>();
        paddleToBallVector1 = this.transform.position - Player1.transform.position;
        paddleToBallVector2 = this.transform.position - Player2.transform.position;

        player1SCORE      = 0;
        Player1Score.text = player1SCORE.ToString();
        player2SCORE      = 0;
        Player2Score.text = player2SCORE.ToString();
        spawn             = transform.position;
    }
Ejemplo n.º 2
0
    void Start()
    {
        countDownTime = 3;
        lastPlayer = null;

        rb = GetComponent<Rigidbody2D> ();

        p2s = player2.GetComponent<PlayerTwoScript> ();
        p1s = player1.GetComponent<PlayerOneScript> ();

        if (startCooldown) {
            countDown.BroadcastMessage ("SetBall", gameObject);
            countDown.BroadcastMessage ("StartCountDown");
        } else {
            PushBall();
            startCooldown = true;
        }
    }