Ejemplo n.º 1
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        public PlayerControls()
        {
            MouseLeft  = CreatePlayerAction("Mouse Left Click");
            MouseRight = CreatePlayerAction("Mouse Right Click");

            LookButton = CreatePlayerAction("Mouse look");

            ZoomIn  = CreatePlayerAction("Zoom in (mouse)");
            ZoomOut = CreatePlayerAction("Zoom out (mouse)");
            Zoom    = CreateOneAxisPlayerAction(ZoomIn, ZoomOut);

            ZoomKeyboardIn  = CreatePlayerAction("Zoom in (keyboard)");
            ZoomKeyboardOut = CreatePlayerAction("Zoom out (keyboard)");
            ZoomKeyboard    = CreateOneAxisPlayerAction(ZoomKeyboardIn, ZoomKeyboardOut);

            MousePositiveX = CreatePlayerAction("Look positive X (mouse)");
            MousePositiveY = CreatePlayerAction("Look positive Y (mouse)");
            MouseNegativeX = CreatePlayerAction("Look negative X (mouse)");
            MouseNegativeY = CreatePlayerAction("Look negative Y (mouse)");
            LookMouse      = CreateTwoAxisPlayerAction(MouseNegativeX, MousePositiveX, MouseNegativeY, MousePositiveY);

            KeyboardPositiveX = CreatePlayerAction("Look positive X (keyboard)");
            KeyboardPositiveY = CreatePlayerAction("Look positive Y (keyboard)");
            KeyboardNegativeX = CreatePlayerAction("Look negative X (keyboard)");
            KeyboardNegativeY = CreatePlayerAction("Look negative Y (keyboard)");
            LookKeyboard      = CreateTwoAxisPlayerAction(KeyboardNegativeX, KeyboardPositiveX, KeyboardNegativeY, KeyboardPositiveY);
        }
Ejemplo n.º 2
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        public PlayerActions()
        {
            RotateShipClock  = CreatePlayerAction("RotateShipClock");
            RotateShipAClock = CreatePlayerAction("RotateShipAClock");
            RotateShip       = CreateOneAxisPlayerAction(RotateShipClock, RotateShipAClock);
            PushShip         = CreatePlayerAction("PushShip");

            RotateCatcherClock  = CreatePlayerAction("RotateCatcherClock");
            RotateCatcherAClock = CreatePlayerAction("RotateCatcherAClock");
            RotateCatcher       = CreateOneAxisPlayerAction(RotateCatcherClock, RotateCatcherAClock);
            PushCatcher         = CreatePlayerAction("PushCatcher");

            //RotateCatcherClock2 = CreatePlayerAction("RotateCatcherClock2");
            //RotateCatcherAClock2 = CreatePlayerAction("RotateCatcherAClock2");
            //RotateCatcher2 = CreateOneAxisPlayerAction(RotateCatcherClock2, RotateCatcherAClock2);
            //PushCatcher2 = CreatePlayerAction("PushCatcher2");

            RotateLightClock  = CreatePlayerAction("RotateLightClock");
            RotateLightAClock = CreatePlayerAction("RotateLightAClock");
            RotateLight       = CreateOneAxisPlayerAction(RotateLightClock, RotateLightAClock);
            Left     = CreatePlayerAction("Left");
            Right    = CreatePlayerAction("Right");
            Up       = CreatePlayerAction("Up");
            Down     = CreatePlayerAction("Down");
            Rotate   = CreateTwoAxisPlayerAction(Left, Right, Down, Up);
            joinGame = CreatePlayerAction("Join");
        }
Ejemplo n.º 3
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Ejemplo n.º 4
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    public PlayerControlActions()
    {
        // Create the player actions
        pitchDown           = CreatePlayerAction("PitchDown");
        pitchUp             = CreatePlayerAction("PitchUp");
        steerRight          = CreatePlayerAction("SteerRight");
        steerLeft           = CreatePlayerAction("SteerLeft");
        speedUp             = CreatePlayerAction("SpeedUp");
        slowDown            = CreatePlayerAction("SlowDown");
        stop                = CreatePlayerAction("Stop");
        accept              = CreatePlayerAction("Accept");
        decline             = CreatePlayerAction("Decline");
        cameraXAxisPositive = CreatePlayerAction("CameraxAxisPositive");
        cameraXAxisNegative = CreatePlayerAction("CameraXAxisNegative");
        cameraYAxisPositive = CreatePlayerAction("CameraYAxisPositive");
        cameraYAxisNegative = CreatePlayerAction("CameraYAxisNegative");

        // Create menu navigation actions
        menuUp   = CreatePlayerAction("MenuUp");
        menuDown = CreatePlayerAction("MenuDown");
        pause    = CreatePlayerAction("Pause");

        // Create the player action axes
        steer        = CreateOneAxisPlayerAction(steerLeft, steerRight);
        pitch        = CreateOneAxisPlayerAction(pitchUp, pitchDown);
        speedControl = CreateOneAxisPlayerAction(slowDown, speedUp);
        cameraAxisX  = CreateOneAxisPlayerAction(cameraXAxisNegative, cameraXAxisPositive);
        cameraAxisY  = CreateOneAxisPlayerAction(cameraYAxisNegative, cameraYAxisPositive);
    }
Ejemplo n.º 5
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        public MMInputActions()
        {
            Jump            = CreatePlayerAction("Player1_Jump");
            Swim            = CreatePlayerAction("Player1_Swim");
            Glide           = CreatePlayerAction("Player1_Glide");
            Interact        = CreatePlayerAction("Player1_Interact");
            Jetpack         = CreatePlayerAction("Player1_Jetpack");
            Run             = CreatePlayerAction("Player1_Run");
            Dash            = CreatePlayerAction("Player1_Dash");
            Roll            = CreatePlayerAction("Player1_Roll");
            Fly             = CreatePlayerAction("Player1_Fly");
            Shoot           = CreatePlayerAction("Player1_Shoot");
            SecondaryShoot  = CreatePlayerAction("Player1_SecondaryShoot");
            Reload          = CreatePlayerAction("Player1_Reload");
            SwitchWeapon    = CreatePlayerAction("Player1_SwitchWeapon");
            Pause           = CreatePlayerAction("Player1_Pause");
            Push            = CreatePlayerAction("Player1_Push");
            SwitchCharacter = CreatePlayerAction("Player1_SwitchCharacter");
            TimeControl     = CreatePlayerAction("Player1_TimeControl");
            Grab            = CreatePlayerAction("Player1_Grab");
            Throw           = CreatePlayerAction("Player1_Throw");

            Left                    = CreatePlayerAction("Move Left");
            Right                   = CreatePlayerAction("Move Right");
            Up                      = CreatePlayerAction("Move Up");
            Down                    = CreatePlayerAction("Move Down");
            DLeft                   = CreatePlayerAction("Alt Move Left");
            DRight                  = CreatePlayerAction("Alt Move Right");
            DUp                     = CreatePlayerAction("Alt Move Up");
            DDown                   = CreatePlayerAction("Alt Move Down");
            MoveHorizontal          = CreateOneAxisPlayerAction(Left, Right);
            MoveVertical            = CreateOneAxisPlayerAction(Down, Up);
            MoveHorizontalSecondary = CreateOneAxisPlayerAction(DLeft, DRight);
            MoveVerticalSecondary   = CreateOneAxisPlayerAction(DDown, DUp);
        }
Ejemplo n.º 6
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    //open catalogue
    //close catalogue
    //scroll catalogue

    public FancyPlayerActions()
    {
        StartGame   = CreatePlayerAction("Start Game");
        Left        = CreatePlayerAction("Left");
        Right       = CreatePlayerAction("Right");
        MoveLateral = CreateOneAxisPlayerAction(Left, Right);
        Escape      = CreatePlayerAction("Escape");
    }
Ejemplo n.º 7
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 public PlayerActions()
 {
     Left  = CreatePlayerAction("Move Left");
     Right = CreatePlayerAction("Move Right");
     Jump  = CreatePlayerAction("Jump");
     Shift = CreatePlayerAction("Kinetic Shift");
     Move  = CreateOneAxisPlayerAction(Left, Right);
 }
Ejemplo n.º 8
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Ejemplo n.º 9
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 public DrivingPlayerActions()
 {
     accelerate = CreatePlayerAction("Accelerate");
     brake      = CreatePlayerAction("Brake");
     steerLeft  = CreatePlayerAction("Steer left");
     steerRight = CreatePlayerAction("Steer right");
     steer      = CreateOneAxisPlayerAction(steerLeft, steerRight);
     handbrake  = CreatePlayerAction("Handbrake");
     resetCar   = CreatePlayerAction("Reset car");
 }
Ejemplo n.º 10
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 public CharacterActions()
 {
     Left  = CreatePlayerAction("Move Left");
     Right = CreatePlayerAction("Move Right");
     Up    = CreatePlayerAction("Point Up");
     Down  = CreatePlayerAction("Point Down");
     Jump  = CreatePlayerAction("Jump");
     Run   = CreatePlayerAction("Run");
     Move  = CreateOneAxisPlayerAction(Left, Right);
 }
Ejemplo n.º 11
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 public PlayerActions()
 {
     Left      = CreatePlayerAction("Left");
     Right     = CreatePlayerAction("Right");
     Up        = CreatePlayerAction("Up");
     Down      = CreatePlayerAction("Down");
     LeftRight = CreateOneAxisPlayerAction(Left, Right);
     UpDown    = CreateOneAxisPlayerAction(Up, Down);
     Shoot     = CreatePlayerAction("Shoot");
     Boost     = CreatePlayerAction("Boost");
 }
Ejemplo n.º 12
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 public MyCharacterActions()
 {
     Left           = CreatePlayerAction("Move Left");
     Right          = CreatePlayerAction("Move Right");
     Up             = CreatePlayerAction("Move Up");
     Down           = CreatePlayerAction("Move Down");
     Action         = CreatePlayerAction("Action");
     Pause          = CreatePlayerAction("Pause");
     MoveHorizontal = CreateOneAxisPlayerAction(Left, Right);
     MoveVertical   = CreateOneAxisPlayerAction(Up, Down);
 }
Ejemplo n.º 13
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    public GamePlayActions()
    {
        playerInteract = CreatePlayerAction("PlayerInteract");
        playerDodge    = CreatePlayerAction("PlayerDodge");
        playerSprint   = CreatePlayerAction("PlayerSprint");

        playerSwapWeapon = CreatePlayerAction("PlayerSwapWeapon");

        playerLockOn = CreatePlayerAction("PlayerLockOn");
        playerSwitchLockOnTargetLeft  = CreatePlayerAction("PlayerSwitchLockOnTargetLeft");
        playerSwitchLockOnTargetRight = CreatePlayerAction("PlayerSwitchLockOnTargetRight");
        playerSwitchLockOnTargetAxis  = CreateOneAxisPlayerAction(playerSwitchLockOnTargetLeft, playerSwitchLockOnTargetRight);

        playerUp           = CreatePlayerAction("PlayerUp");
        playerDown         = CreatePlayerAction("PlayerDown");
        playerLeft         = CreatePlayerAction("PlayerLeft");
        playerRight        = CreatePlayerAction("PlayerRight");
        playerMovementAxis = CreateTwoAxisPlayerAction(playerLeft, playerRight, playerDown, playerUp);

        playerLookUp    = CreatePlayerAction("PlayerLookUp");
        playerLookDown  = CreatePlayerAction("PlayerLookDown");
        playerLookLeft  = CreatePlayerAction("PlayerLookLeft");
        playerLookRight = CreatePlayerAction("PlayerLookRight");
        playerLookAxis  = CreateTwoAxisPlayerAction(playerLookLeft, playerLookRight, playerLookDown, playerLookUp);

        playerLeftAttack         = CreatePlayerAction("PlayerLeftAttack");
        playerRightAttack        = CreatePlayerAction("PlayerRightAttack");
        playerLeftSpecialAttack  = CreatePlayerAction("PlayerLeftSpecialAttack");
        playerRightSpecialAttack = CreatePlayerAction("PlayerRightSpecialAttack");

        // UI Actions
        playerInventory     = CreatePlayerAction("PlayerInventory");
        playerJournal       = CreatePlayerAction("PlayerJournal");
        playerCharacterMenu = CreatePlayerAction("PlayerCharacterMenu");

        menuPause    = CreatePlayerAction("MenuPause");
        menuSelect   = CreatePlayerAction("MenuSelect");
        menuContext  = CreatePlayerAction("MenuContext");
        menuDropItem = CreatePlayerAction("MenuDropItem");

        menuLeft  = CreatePlayerAction("MenuLeft");
        menuRight = CreatePlayerAction("MenuRight");
        menuUp    = CreatePlayerAction("MenuUp");
        menuDown  = CreatePlayerAction("MenuDown");

        menuContainerTakeAll  = CreatePlayerAction("MenuContainerTakeAll");
        menuContainerTakeGold = CreatePlayerAction("MenuContainerTakeGold");
        menuTakeItem          = CreatePlayerAction("MenuTakeItem");
        menuUseItem           = CreatePlayerAction("MenuUseItem");

        // Specific Key Actions
        leftCtrl = CreatePlayerAction("LeftCtrl");
    }
Ejemplo n.º 14
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 public BallActions()
 {
     Left          = CreatePlayerAction("Move Left");
     Right         = CreatePlayerAction("Move Right");
     Up            = CreatePlayerAction("Move Up");
     Down          = CreatePlayerAction("Move Down");
     Jump          = CreatePlayerAction("Jump");
     Shift         = CreatePlayerAction("Kinetic Shift");
     Brake         = CreatePlayerAction("Brake");
     Move          = CreateOneAxisPlayerAction(Left, Right);
     JumpDirection = CreateTwoAxisPlayerAction(Left, Right, Down, Up);
 }
Ejemplo n.º 15
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    public MenuActions()
    {
        Left       = CreatePlayerAction("Move left");
        Right      = CreatePlayerAction("move right");
        Horizontal = CreateOneAxisPlayerAction(Left, Right);

        Up       = CreatePlayerAction("Move up");
        Down     = CreatePlayerAction("Move down");
        Vertical = CreateOneAxisPlayerAction(Down, Up);

        Confirm = CreatePlayerAction("Confirm");
        Present = CreatePlayerAction("Present item");

        CloseInventory = CreatePlayerAction("Switch to/from Key items");
    }
Ejemplo n.º 16
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    public PlayerActions()
    {
        Fire = CreatePlayerAction("Fire");
        Jump = CreatePlayerAction("Jump");

        MoveLeft  = CreatePlayerAction("Move Left");
        MoveRight = CreatePlayerAction("Move Right");

        Move = CreateOneAxisPlayerAction(MoveLeft, MoveRight);

        AimLeft  = CreatePlayerAction("Aim Left");
        AimRight = CreatePlayerAction("Aim Right");
        AimUp    = CreatePlayerAction("Aim Up");
        AimDown  = CreatePlayerAction("Aim Down");
        Aim      = CreateTwoAxisPlayerAction(AimLeft, AimRight, AimDown, AimUp);
    }
    public CharacterInputController()
    {
        Left  = CreatePlayerAction("Move Left");
        Right = CreatePlayerAction("Move Right");
        Move  = CreateOneAxisPlayerAction(Left, Right);

        Jump  = CreatePlayerAction("Jump");
        Shoot = CreatePlayerAction("Shoot");

        MouseNegativeX = CreatePlayerAction("Mouse Left");
        MousePositiveX = CreatePlayerAction("Mouse Right");
        MouseX         = CreateOneAxisPlayerAction(MouseNegativeX, MousePositiveX);

        MouseNegativeY = CreatePlayerAction("Mouse Down");
        MousePositiveY = CreatePlayerAction("Mouse Up");
        MouseY         = CreateOneAxisPlayerAction(MouseNegativeY, MousePositiveY);
    }
Ejemplo n.º 18
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 public MyCharacterActions()
 {
     Left        = CreatePlayerAction("Move Left");
     Right       = CreatePlayerAction("Move Right");
     AimLeft     = CreatePlayerAction("Aim Left");
     AimRight    = CreatePlayerAction("Aim Right");
     LeftTrigger = CreatePlayerAction("Left Trigger");
     Fire        = CreatePlayerAction("Right Trigger");
     BButton     = CreatePlayerAction("B Button");
     YButton     = CreatePlayerAction("Y Button");
     AButton     = CreatePlayerAction("A Button");
     XButton     = CreatePlayerAction("X Button");
     Start       = CreatePlayerAction("Start");
     Back        = CreatePlayerAction("Back");
     Move        = CreateOneAxisPlayerAction(Left, Right);
     MoveAim     = CreateOneAxisPlayerAction(AimLeft, AimRight);
 }
    public ActionSet()
    {
        Left                 = CreatePlayerAction("Move Left");
        Right                = CreatePlayerAction("Move Right");
        Up                   = CreatePlayerAction("Move Up");
        Down                 = CreatePlayerAction("Move Down");
        ActionPrimary        = CreatePlayerAction("ActionPrimary");
        ActionSecondary      = CreatePlayerAction("ActionSecondary");
        ActionSecondaryMouse = CreatePlayerAction("ActionSecondaryMouse");

        ActivateLight = CreatePlayerAction("ActivateLight");
        Grab          = CreatePlayerAction("Grab");
        MoveX         = CreateOneAxisPlayerAction(Left, Right);
        MoveY         = CreateOneAxisPlayerAction(Down, Up);

        Menu = CreatePlayerAction("OpenMenu");
    }
Ejemplo n.º 20
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    public PlayerActions()
    {
        Up         = CreatePlayerAction("Move Up");
        Down       = CreatePlayerAction("Move Down");
        Vertical   = CreateOneAxisPlayerAction(Down, Up);
        Left       = CreatePlayerAction("Move Left");
        Right      = CreatePlayerAction("Move Right");
        Horizontal = CreateOneAxisPlayerAction(Left, Right);
        Move       = CreateTwoAxisPlayerAction(Left, Right, Down, Up);

        RowFast       = CreatePlayerAction("Row Fast");
        TurnLeft      = CreatePlayerAction("Turn Left");
        TurnRight     = CreatePlayerAction("Turn Right");
        CallLightning = CreatePlayerAction("Call Lightning");

        Inventory = CreatePlayerAction("Inventory");
        PauseMenu = CreatePlayerAction("Pause Menu");
    }
Ejemplo n.º 21
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    public PlayerActions()
    {
        Left       = CreatePlayerAction("Left");
        Right      = CreatePlayerAction("Right");
        Horizontal = CreateOneAxisPlayerAction(Left, Right);

        Down     = CreatePlayerAction("Down");
        Up       = CreatePlayerAction("Up");
        Vertical = CreateOneAxisPlayerAction(Down, Up);

        Shoot   = CreatePlayerAction("Shoot");
        Special = CreatePlayerAction("Special");
        Dash    = CreatePlayerAction("Dash");

        Confirm = CreatePlayerAction("Confirm");
        Back    = CreatePlayerAction("Back");

        Pause = CreatePlayerAction("Pause");
    }
Ejemplo n.º 22
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    public RoleActionsInputBindings()
    {
        Stick1_Up    = CreatePlayerAction("Move Up");
        Stick1_Down  = CreatePlayerAction("Move Down");
        Stick1_Left  = CreatePlayerAction("Move Left");
        Stick1_Right = CreatePlayerAction("Move Right");
        KeyA         = CreatePlayerAction("Jump");
        LeftBumper   = CreatePlayerAction("Change World");
        KeyX         = CreatePlayerAction("Get Soul");
        Left_Trigger = CreatePlayerAction("Switch Preview");
        Move         = CreateOneAxisPlayerAction(Stick1_Left, Stick1_Right);

        // 控制相机移动
        Stick2_Up    = CreatePlayerAction("CameraMove Up");
        Stick2_Down  = CreatePlayerAction("CameraMove Down");
        Stick2_Left  = CreatePlayerAction("CameraMove Left");
        Stick2_Right = CreatePlayerAction("CameraMove Right");
        Camera_Move  = CreateTwoAxisPlayerAction(Stick2_Left, Stick2_Right, Stick2_Up, Stick2_Down);
    }
Ejemplo n.º 23
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 // Use this for initialization
 public PlayerControlActions()
 {
     Join       = CreatePlayerAction("Join");
     Back       = CreatePlayerAction("Back");
     Pause      = CreatePlayerAction("Pause");
     Ability    = CreatePlayerAction("Ability");
     LeftLeft   = CreatePlayerAction("LeftLeft");
     LeftRight  = CreatePlayerAction("LeftRight");
     LeftUp     = CreatePlayerAction("LeftUp");
     LeftDown   = CreatePlayerAction("LeftDown");
     RightLeft  = CreatePlayerAction("RightLeft");
     RightRight = CreatePlayerAction("RightRight");
     RightUp    = CreatePlayerAction("RightUp");
     RightDown  = CreatePlayerAction("RightDown");
     //NullAction = CreatePlayerAction("Null");
     LeftHorizontal  = CreateOneAxisPlayerAction(LeftLeft, LeftRight);
     LeftVertical    = CreateOneAxisPlayerAction(LeftUp, LeftDown);
     RightHorizontal = CreateOneAxisPlayerAction(RightLeft, RightRight);
     RightVertical   = CreateOneAxisPlayerAction(RightUp, RightDown);
 }
Ejemplo n.º 25
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        /// <summary>
        /// Create the ControlActions with names.
        /// </summary>
        public ControlActions()
        {
            Left       = CreatePlayerAction("Left");
            Right      = CreatePlayerAction("Right");
            Forward    = CreatePlayerAction("Forward");
            Backward   = CreatePlayerAction("Backward");
            LookUp     = CreatePlayerAction("Look up");
            LookDown   = CreatePlayerAction("Look down");
            LookLeft   = CreatePlayerAction("Look left");
            LookRight  = CreatePlayerAction("Look right");
            LookBehind = CreatePlayerAction("Look behind / UI Return");
            Run        = CreatePlayerAction("Run / UI Select");
            MoveX      = CreateOneAxisPlayerAction(Left, Right);
            MoveY      = CreateOneAxisPlayerAction(Backward, Forward);
            LookX      = CreateOneAxisPlayerAction(LookLeft, LookRight);
            LookY      = CreateOneAxisPlayerAction(LookDown, LookUp);
            Move       = CreateTwoAxisPlayerAction(Left, Right, Backward, Forward);

            ListenOptions = DefaultListenOptions;
        }
Ejemplo n.º 26
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    public CharacterControlActions()
    {
        this.Forward  = CreatePlayerAction("Move Forward");
        this.Backward = CreatePlayerAction("Move Backward");
        this.Left     = CreatePlayerAction("Move Left");
        this.Right    = CreatePlayerAction("Move Right");

        this.Vertical   = CreateOneAxisPlayerAction(Backward, Forward);
        this.Horizontal = CreateOneAxisPlayerAction(Left, Right);

        this.LookUp    = CreatePlayerAction("Look Up");
        this.LookDown  = CreatePlayerAction("Look Down");
        this.LookLeft  = CreatePlayerAction("Look Left");
        this.LookRight = CreatePlayerAction("Look Right");

        this.LookVertical   = CreateOneAxisPlayerAction(LookDown, LookUp);
        this.LookHorizontal = CreateOneAxisPlayerAction(LookLeft, LookRight);

        this.Pickup   = CreatePlayerAction("Pickup Item");
        this.Interact = CreatePlayerAction("Interact");
        this.Fire     = CreatePlayerAction("Fire Weapon");
    }
Ejemplo n.º 27
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 public MyCharacterActions()
 {
     throwAction        = CreatePlayerAction("Throw");
     catchAction        = CreatePlayerAction("Catch");
     jumpAction         = CreatePlayerAction("Jump");
     lockMovementAction = CreatePlayerAction("LockMovement");
     resetAction        = CreatePlayerAction("Reset");
     switchAction       = CreatePlayerAction("Switch");
     left              = CreatePlayerAction("Left");
     right             = CreatePlayerAction("Right");
     up                = CreatePlayerAction("Up");
     down              = CreatePlayerAction("Down");
     altLeft           = CreatePlayerAction("AltLeft");
     altRight          = CreatePlayerAction("AltRight");
     altUp             = CreatePlayerAction("AltUp");
     altDown           = CreatePlayerAction("AltDown");
     horizontalAxis    = CreateOneAxisPlayerAction(left, right);
     verticalAxis      = CreateOneAxisPlayerAction(down, up);
     altHorizontalAxis = CreateOneAxisPlayerAction(altLeft, altRight);
     altVerticalAxis   = CreateOneAxisPlayerAction(altDown, altUp);
     confirmAction     = CreatePlayerAction("Confirm");
     lockThrowAction   = CreatePlayerAction("LockThrow");
 }
Ejemplo n.º 28
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    public JoystickInput()
    {
        MoveUp    = CreatePlayerAction("Move Up");
        MoveDown  = CreatePlayerAction("Move Down");
        MoveLeft  = CreatePlayerAction("Move Left");
        MoveRight = CreatePlayerAction("Move Right");

        MoveVertical   = CreateOneAxisPlayerAction(MoveDown, MoveUp);
        MoveHorizontal = CreateOneAxisPlayerAction(MoveLeft, MoveRight);
        Movement       = CreateTwoAxisPlayerAction(MoveLeft, MoveRight, MoveDown, MoveUp);

        LookUp    = CreatePlayerAction("Look Up");
        LookDown  = CreatePlayerAction("Look Down");
        LookLeft  = CreatePlayerAction("Look Left");
        LookRight = CreatePlayerAction("Look Right");

        LookVertical   = CreateOneAxisPlayerAction(LookDown, LookUp);
        LookHorizontal = CreateOneAxisPlayerAction(LookLeft, LookRight);
        Look           = CreateTwoAxisPlayerAction(LookLeft, LookRight, LookDown, LookUp);

        ActionButton = CreatePlayerAction("Action Button");
        Start        = CreatePlayerAction("Start");
    }