void GiveMovementBonus() { PlayerMovement movementScript = (PlayerMovement)FindObjectOfType(typeof(PlayerMovement)); if (movementScript) { Debug.Log("I've found the movement script"); movementScript.AddSpeed(); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("BWB")) { if (deltaTime <= 50) { float i = Map(deltaTime, 50f, 5f, 0.5f, 4f); Debug.Log(i); pm.AddSpeed(i); } } }
public void ShopSpeed() { player.DestroyMoney(coinForSpeed); player.AddSpeed(addSpeed); }