Ejemplo n.º 1
0
 //Contructor needed for loading DLL file later.
 public GameMaster()
 {
     moveHandler = new PlayerMoveHandler(this, protocol, board);
     colorOrder  = new System.Collections.Generic.List <Game.PlayerColor> ()
     {
         Game.PlayerColor.White, Game.PlayerColor.Black
     };
 }
Ejemplo n.º 2
0
        private IEnumerator MakePlayerMove()
        {
            while (true)
            {
                UpdateGameStatus(Constants.PLAYER_MOVE_WAIT);

                // Let the player make a move
                yield return(StartCoroutine(Board.WaitForNextMove()));

                UpdateGameStatus(Constants.PLAYER_MOVE_PROCESSING);

                // Get and execute the player move
                var move = Board.GetAndResetMove();
                var playerMoveHandler = new PlayerMoveHandler(CurrentPlayer, move);
                yield return(StartCoroutine(playerMoveHandler.ExecuteRequest()));

                var makeMoveResult = playerMoveHandler.MoveResult;

                // If valid move place token and end player move
                if (makeMoveResult.valid)
                {
                    UpdateGameStatus(Constants.PLAYER_MOVE_COMPLETED);

                    WinnerStatusText.GetComponent <Text>().enabled = false;
                    Board.PlacePlayerToken(move.row, move.col);
                    yield break;
                }
                // Otherwise ask for another move
                else
                {
                    UpdateGameStatus(Constants.PLAYER_MOVE_INVALID);
                }

                yield return(null);
            }
        }