private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Player")) { PlayerModel.ChangeNumberOfFirstAidKits(1); Destroy(gameObject); } }
public void BuyFirstAidKit() { if (PlayerModel.Coins < firstAidKitPrice) { return; } PlayerModel.ChangeNumberOfFirstAidKits(1); PlayerModel.ChangeNumberOfCoins(-firstAidKitPrice); }