public static void Init() { if (updateFunction != null) { return; } updateFunction = RosaceUpdate.Update; Physics.autoSimulation = false; Physics.autoSyncTransforms = false; PlayerLoopInjector.InjectSubsystem <Rosace, RosaceUpdate, FixedUpdate>(updateFunction); }
static void InitFrameLimiter() { PlayerLoopInjector.InjectSubsystem <FrameLimiter, FrameLimiterUpdate, Initialization>(FrameLimiterUpdate.Update); }