Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        PlayerPrefs.SetInt("sessionBookmark", 1);
        combatInProgress = true;
        //PlayerPrefs.DeleteAll();
        //levelLoader.techBonus = { 0,0,0,0};
        phaseID = 0;

        playerLoader.initializeParty();
        List <Chara> tempList = playerLoader.GetPlayerCharacters();

        foreach (Chara chara in tempList)
        {
            allChara.Add(chara);
        }
        for (int i = 0; i < 5; i++)
        {
            ActiveEnemy.Add(transform.GetChild(i).gameObject);
        }
        foreach (GameObject go in ActiveEnemy)
        {
            EnemyChara echara = go.GetComponent <EnemyChara>();
            echara.chara.Initialize();
            echara.chara.isEnemy = true;
            allChara.Add(echara.chara);
        }
        LoadEnemy();

        UpdateHPUI();
        Combat();
        VictoryCheck();
    }