Ejemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D trigger)
    {
        if (lives.playerLives <= 0)
        {
            Destroy(lives);
            print("Triggered");
            levelManager.LoadLevel("Lose");
            Destroy(trigger.gameObject);
            ball.hasStarted      = false;
            Brick.breakableCount = 0;
        }

        else
        {
            lives.playerLives--;
            lives.LivesTextPrint();
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
            Brick.breakableCount = 0;
        }
    }