public void LoadPlayerData() { playerLevel.LoadLevelInfo(); playerUnit.attackList = GlobalControl.Instance.attackList; playerUnit.maxHP = GlobalControl.Instance.maxHP; playerUnit.currentHP = GlobalControl.Instance.currentHP; playerUnit.maxSP = GlobalControl.Instance.maxSP; playerUnit.currentSP = GlobalControl.Instance.currentSP; playerUnit.pt = GlobalControl.Instance.pt; //enemyUnit.thisFight = GlobalControl.Instance.nextFight; }
public void LoadPlayerData() { playerLevel.LoadLevelInfo(); playerUnit.loadPlayerData(); }