Ejemplo n.º 1
0
    // Called when the EnvironNode2D enters the scene tree for the first time.
    public override void _Ready()
    {
        Player    = this.GetNode <PlayerKinematicBody2D>("OnGround/PlayerKinematicBody2D");
        PlayerBag = this.GetNode <Inventory>("CanvasLayer/Inventory");

        foreach (var zombie in this.Zombies)
        {
            zombie.TargetNode = this.Player;
        }

        // Listen to inventory click event.
        PlayerBag.Connect("CellClicked", this, "OnCellClicked");

        // Setup crosshair on the mouse icon.
        Input.SetDefaultCursorShape(Input.CursorShape.Cross);
    }
Ejemplo n.º 2
0
 public override void _Process(float delta)
 {
     this.player = this.GetNode <EnvironNode2D>("/root/EnvironNode2D").Player;        // TODO figure out a way not to do this - very inefficient (can't put it in ready due to order of ready call)
 }