Ejemplo n.º 1
0
    public void KillPlayer(int playerNum)
    {
        PlayerInput pi = livingPlayers.FirstOrDefault(p => p.playerInfo.playerNum == playerNum);

        if (gameMode == GameMode.Survival)
        {
            playerPortraits[playerNum - 1].SlideOut();

            if (pi != null)
            {
                PlayerInput pos1 = livingPlayers.FirstOrDefault(p => p.playerPosition == 1);
                PlayerInput pos2 = livingPlayers.FirstOrDefault(p => p.playerPosition == 2);
                PlayerInput pos3 = livingPlayers.FirstOrDefault(p => p.playerPosition == 3);
                PlayerInput pos4 = livingPlayers.FirstOrDefault(p => p.playerPosition == 4);

                livingPlayers.Remove(pi);

                //get player position
                int removedPosition = pi.playerPosition;

                int remainingPlayers = livingPlayers.Count;

                if (remainingPlayers == 3)
                {
                    switch (removedPosition)
                    {
                    case 1:
                        pos2.AdjustHingeLimits(-45, -15);   //ccw
                        pos4.AdjustHingeLimits(15, 45);     //cw
                        pos3.AdjustHingeLimits(-15, 15);    //both
                        pos2.playerPosition--;
                        pos3.playerPosition--;
                        pos4.playerPosition--;
                        break;

                    case 2:
                        pos3.AdjustHingeLimits(-45, -15);   //ccw
                        pos1.AdjustHingeLimits(15, 45);     //cw
                        pos4.AdjustHingeLimits(-15, 15);    //both
                        pos3.playerPosition--;
                        pos4.playerPosition--;
                        break;

                    case 3:
                        pos4.AdjustHingeLimits(-45, -15);   //ccw
                        pos2.AdjustHingeLimits(15, 45);     //cw
                        pos1.AdjustHingeLimits(-15, 15);    //both
                        pos4.playerPosition--;
                        break;

                    case 4:
                        pos1.AdjustHingeLimits(-45, -15);   //ccw
                        pos3.AdjustHingeLimits(15, 45);     //cw
                        pos2.AdjustHingeLimits(-15, 15);    //both
                        break;

                    default:
                        break;
                    }
                }
                else if (remainingPlayers == 2)
                {
                    switch (removedPosition)
                    {
                    case 1:
                        pos2.AdjustHingeLimits(-60, 0);    //ccw
                        pos3.AdjustHingeLimits(0, 60);     //cw
                        pos2.playerPosition--;
                        pos3.playerPosition--;
                        break;

                    case 2:
                        pos3.AdjustHingeLimits(-60, 0);    //ccw
                        pos1.AdjustHingeLimits(0, 60);     //cw
                        pos3.playerPosition--;
                        break;

                    case 3:
                        pos1.AdjustHingeLimits(-60, 0);    //ccw
                        pos2.AdjustHingeLimits(0, 60);     //cw
                        break;

                    default:
                        break;
                    }
                }
                else if (remainingPlayers == 1)
                {
                    //someone won!
                }
                else
                {
                    // wtf?? all dead??
                }
            }
        }
        else if (gameMode == GameMode.Deathmatch)
        {
            GameObject playerRing = pi.playerRing;

            int playerPos = pi.playerPosition;

            livingPlayers.Remove(pi);

            RespawnPlayer(pi.playerInfo, playerRing, playerPos);
        }
    }