Ejemplo n.º 1
0
 void Start()
 {
     AddSelfToPlayerPrefObserverList();
     LoadKeys();
     LoadValues();
     gui = guiObject.GetComponent <IGUI>();
     movement.Initialize(this, rb, worldCollider, head, health);
     view.Initialize(this, rb, head);
     health.Initialize(rb, head);
     paused = false;         //instead of this maybe GET it from somewhere
 }