Ejemplo n.º 1
0
 void CheckEndPanelStatus()
 {
     if (!_player.getPlayerStatus())
     {
         _endPanel.SetActive(true);
         _wavePanel.SetActive(false);
         _playerDead       = true;
         _diedText         = GameObject.Find("Died_Text").GetComponent <Text>();
         _diedText.enabled = true;
         if (_spawnManager.GetCheckPointStatus())
         {
             _checkPointButton = GameObject.Find("Checkpoint_Button").GetComponent <Button>();
             _checkPointButton.interactable = true;
         }
     }
     else
     {
         _endPanel.SetActive(false);
         _wavePanel.SetActive(true);
     }
 }