Ejemplo n.º 1
0
        public bool CreatePlayer(PlayerDTO playerDTO)
        {
            // It might have already been created.
            if (activePlayers.ContainsKey(PlayerId(playerDTO.id)))
            {
                return(true);
            }

            GameObject player = PlayerGenerator.GeneratePlayer(playerDTO, parentPlayerFolder);

            if (player == null)
            {
                return(false);
            }

            player.tag  = PLAYER_TAG;
            player.name = PlayerId(playerDTO.id);
            player.AddComponent <PlayerController>();

            if (playersCurrentAvatarID == playerDTO.id)
            {
                Debug.Log("Setting marker to id: " + playersCurrentAvatarID);
                PlayerGenerator.AppendMarker(player);
            }

            activePlayers.Add(PlayerId(playerDTO.id), player);

            return(true);
        }
Ejemplo n.º 2
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        public void TestPlayerGeneratorMapIDToSkin()
        {
            // ID 1 to Material 1
            Material expectedSkin = PlayerGenerator.materials[1];
            int      playerID     = 1;

            Material receivedSkin = PlayerGenerator.mapIDToSkin(playerID);

            Assert.AreSame(expectedSkin, receivedSkin);

            // ID 3 to Material 3
            expectedSkin = PlayerGenerator.materials[3];
            playerID     = 3;

            receivedSkin = PlayerGenerator.mapIDToSkin(playerID);

            Assert.AreSame(expectedSkin, receivedSkin);

            // ID materials.Length to Material 0
            expectedSkin = PlayerGenerator.materials[0];
            playerID     = PlayerGenerator.numberOfSkins;

            receivedSkin = PlayerGenerator.mapIDToSkin(playerID);

            Assert.AreSame(expectedSkin, receivedSkin);

            // ID materials.Length + 1 to Material 1
            expectedSkin = PlayerGenerator.materials[1];
            playerID     = PlayerGenerator.numberOfSkins + 1;

            receivedSkin = PlayerGenerator.mapIDToSkin(playerID);

            Assert.AreSame(expectedSkin, receivedSkin);
        }
Ejemplo n.º 3
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        public HttpResponseMessage Get()
        {
            var players  = TableManager.Get <PlayerEntity>(TableData.PlayersTable).ToList();
            var captains = TableManager.Get <CaptainEntity>(TableData.CaptainsTable).ToList();

            return(this.Response(() => PlayerGenerator.Generate(players, captains), null));
        }
Ejemplo n.º 4
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        public VoteScannerTests()
        {
            var players = new Player[]
            {
                PlayerGenerator.GeneratePlayer(name: "John0", aliases: new string[] { "John" }),
                PlayerGenerator.GeneratePlayer(name: "Xevious", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "snowbind", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "GMass", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "Liamness", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "spork", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "Alask", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "PaulM", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "Danster", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "gospvg", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "Strategos", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "bennette98", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "Don Wiskerando", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "The Grand Pursuivant", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "Mr. Blonde", aliases: new string[0]),
                PlayerGenerator.GeneratePlayer(name: "Mr. Violet", aliases: new string[] { "Mr Violet", "Violet", "Mr.Violet", "MrViolet" }),
                PlayerGenerator.GeneratePlayer(name: "Mr. Viridian", aliases: new string[] { "Mr.Viridian", "Mr Viridian", "Viridian", "MrViridian" }),
                PlayerGenerator.GeneratePlayer(name: "Moderator", aliases: new string[0], participating: false),
                PlayerGenerator.GeneratePlayer(name: "Player With Aliases", aliases: new string[] { "PlayerWithAliases", "PWA" }),
            };

            var mockRepo = new Mock <IRepository>();

            mockRepo.Setup(m => m.FindAllPlayers())
            .Returns(players);

            this.voteScanner = new VoteScanner(mockRepo.Object, 8);
        }
Ejemplo n.º 5
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    public GameObject getPlayer()
    {
        if (player == null)
        {
            player = PlayerGenerator.genPlayer();
        }

        return(player);
    }
Ejemplo n.º 6
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    public void createPlayer()
    {
        // プレイヤを生成する。
        mPlayerGenerator = GameObject.Find("PlayerGenerator").GetComponent <PlayerGenerator>();
        PlayerController player = mPlayerGenerator.Create();

        //
        mRippleGenerator    = GameObject.Find("RippleGenerator").GetComponent <RippleGenerator>();
        player.mRippleShoot = mRippleGenerator.Create();
    }
Ejemplo n.º 7
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    private void Awake()
    {
        if (instance != null && instance != this)
        {
            Destroy(this.gameObject);
            return;
        }

        instance = this;
    }
        public PrefabGeneratorWindow()
        {
            mMonsterGenerator = new MonsterGenerator();
            mMonsterGenerator.Init(ANIMATION_PATH, ANIMATOR_CONTROLLER_PATH, PREFAB_PATH);

            mPlayerGenerator = new PlayerGenerator();
            mPlayerGenerator.Init(ANIMATION_PATH, ANIMATOR_CONTROLLER_PATH, PREFAB_PATH);

            mTerrainGenerator = new TerrainGenerator();
            mTerrainGenerator.Init(ANIMATION_PATH, ANIMATOR_CONTROLLER_PATH, PREFAB_PATH);
        }
Ejemplo n.º 9
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        public void TestGeneratePlayerByPrefab()
        {
            GameObject playersFolder = GameObject.Find("Players");
            GameObject deePrefab     = Resources.Load <GameObject>("Prefabs/Players/player_dee");

            GameObject generatedPlayer = PlayerGenerator.GeneratePlayer(deePrefab, playersFolder);

            Assert.AreEqual(0, generatedPlayer.transform.localPosition.x);
            Assert.AreEqual(0, generatedPlayer.transform.localPosition.y);
            Assert.AreEqual(0, generatedPlayer.transform.localPosition.z);

            Assert.AreEqual(generatedPlayer.transform.parent.name, "Players");
        }
Ejemplo n.º 10
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 public void SetUpPlayerManager()
 {
     parentStub    = new GameObject("ParentStub");
     playersFolder = new GameObject("PlayersFolder");
     playerManager = parentStub.AddComponent <PlayerManager>();
     playerManager.parentPlayerFolder = playersFolder;
     player = PlayerGenerator.GeneratePlayer(new PlayerDTO
     {
         id          = 0,
         location    = new Location(5, 5),
         orientation = "north"
     }, playersFolder);
     player.AddComponent <PlayerController>();
 }
Ejemplo n.º 11
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    public static GameObject GeneratePlayer(PlayerDTO playerDTO, GameObject playerFolder = null)
    {
        playerFolder = playerFolder ?? playersFolder;

        GameObject player = Object.Instantiate(
            PlayerGenerator.characterPrefab,
            new Vector3(playerDTO.location.x, 0, playerDTO.location.y),
            Quaternion.identity) as GameObject;

        player.transform.SetParent(playerFolder.transform, false);
        player.transform.Find("Dee").GetComponent <Renderer>().material = PlayerGenerator.mapIDToSkin(playerDTO.id);

        return(player);
    }
Ejemplo n.º 12
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        private void InsertPlayers()
        {
            using (var session = _store.OpenSession())
            {
                var players = PlayerGenerator.GetPlayers();
                foreach (var player1 in players)
                {
                    session.Store(player1);
                }

                session.SaveChanges();
            }

            WaitForIndexing(_store);
        }
Ejemplo n.º 13
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    void LoadPlayer()
    {
        var playerStore = new PlayerStore(this);

        if (playerStore.playerPersisted)
        {
            player  = playerStore.Load();
            newGame = false;
        }
        else
        {
            var playerGen = new PlayerGenerator(this);
            player = playerGen.Generate();
        }
    }
Ejemplo n.º 14
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        private void Awake()
        {
            mazeGenerator   = GetComponent <MazeGenerator>();
            playerGenerator = GetComponent <PlayerGenerator>();
            itemGenerator   = GetComponent <ItemGenerator>();
            playerManager   = GetComponent <PlayerManager>();
            var managers = GameObject.FindWithTag("Managers");

            turnManager = managers.GetComponent <TurnManager>();

            var buttons = GetComponent <Buttons>();

            buttons.moveColumn?.onClick.AddListener(MoveColumn);

            actions = new Actions();
        }
Ejemplo n.º 15
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        static void Main(string[] args)
        {
            string json = System.IO.File.ReadAllText($"{AppContext.BaseDirectory}/appsettings.json");

            AppSettings settings = Newtonsoft.Json.JsonConvert.DeserializeObject <AppSettings>(json);

            StandardDeckGenerator standardDeckGenerator = new StandardDeckGenerator();

            var deck = standardDeckGenerator.Generate();

            PlayerGenerator playerGenerator = new PlayerGenerator();

            var players = playerGenerator.Generate(settings.NumberOfPlayers);

            Console.WriteLine("Done");
        }
Ejemplo n.º 16
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    private void GenerateDungeonFeatures(int direction)
    {
        // Generate architecture for each tree quad recursively
        ArchitectureGenerator architecture = new ArchitectureGenerator();

        architecture.GenerateArchitecture(dungeonGenerator.quadTree);

        // Generate stairs
        StairGenerator stairs = new StairGenerator();

        stairs.Generate();

        // If we cannot solve the level, we need to generate a different one
        if (!LevelIsSolvable())
        {
            Debug.LogError("Dungeon level cannot be solved. Genrating again...");
            GenerateDungeon(direction);
            return;
        }

        // Generate player
        PlayerGenerator player = new PlayerGenerator();
        Stair           stair  = direction == -1 ? grid.stairDown : grid.stairUp;

        player.GenerateAtPos(stair.x, stair.y);

        // Generate furniture
        FurnitureGenerator furniture = new FurnitureGenerator();

        furniture.Generate();

        // Generate monsters
        MonsterGenerator monsters = new MonsterGenerator();

        monsters.Generate();
        //monsters.GenerateSingle();

        // Generate chests
        ChestGenerator chests = new ChestGenerator();

        chests.Generate();

        // Generate items
        ItemGenerator items = new ItemGenerator();

        items.Generate();
    }
Ejemplo n.º 17
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    //initalize the game manager
    public void Init()
    {
        _prefabs  = GetComponent <PrefabManager>();
        _strings  = GetComponent <StringManager>();
        _battle   = GameObject.Find("BattleManager").GetComponent <BattleManager>();
        _backdrop = GameObject.Find("BattleBackdrop").GetComponent <BattleBackdropManager>();

        seed = SeedGenerator.StringToInt(playerName);
        Debug.Log("Current Seed: " + seed.ToString());

        playerCharacters = new List <PlayerChampion>();
        playerCharacters.Add(PlayerGenerator.CreateNewCharacter(_prefabs.playerChampionPrefab, playerName));
        mainCharacter = playerCharacters[0].gameObject;
        playerCharacters.Add(PlayerGenerator.CreateNewCharacter(_prefabs.playerChampionPrefab));

        _battle.Init();
        _backdrop.Init();
    }
Ejemplo n.º 18
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        public static Game CreateGame()
        {
            var players = TableManager.Get <PlayerEntity>(TableData.PlayersTable).ToList();

            if (players.Count < TeamPlayerCount)
            {
                throw new ArgumentException($"Number of generated players should be greater than {TeamPlayerCount}");
            }

            var captains = TableManager.Get <CaptainEntity>(TableData.CaptainsTable).ToList();

            var allPlayers = PlayerGenerator.Generate(players, captains);
            var shuffled   = RandomSelectors.Shuffle(Seeder.Random(), allPlayers).ToList();

            var game = new Game(shuffled.Take(TeamPlayerCount), shuffled.Skip(shuffled.Count - TeamPlayerCount));

            Save(game);

            return(game);
        }
Ejemplo n.º 19
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    public void GenerateLevel(Transform root = null)
    {
        this.root = root;
        if (this.root == null)
        {
            this.root = CreateEmptyLevelFolder();
        }
        SetupCamera();
        SetupLighting();
        CreateTerrainFolder();
        CreateTerrain();
        CreateGrid();
        CreatePickupsFolder();
        CreateObstaclesFolder();
        CreatePlayerFolder();

        GameObject defaultPlayerPrefab = Resources.Load <GameObject>("Prefabs/Players/player_dee");

        PlayerGenerator.GeneratePlayer(defaultPlayerPrefab, avatarFolder);
    }
Ejemplo n.º 20
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        public TeamGenerator()
        {
            // Instantiate the player generator
            playerGenerator = new PlayerGenerator();

            // Create the randomizer
            random = new Random();

            // Create the adjectives list
            listAdjectives = new List<string>();

            listAdjectives.Add("Flaming");
            listAdjectives.Add("Mighty");
            listAdjectives.Add("Icy");
            listAdjectives.Add("Furious");
            listAdjectives.Add("Hardy");
            listAdjectives.Add("Flying");
            listAdjectives.Add("Red");
            listAdjectives.Add("Green");
            listAdjectives.Add("Uber");
            listAdjectives.Add("Rolling");

            // Create the nouns list
            listNouns = new List<string>();

            listNouns.Add("Penguins");
            listNouns.Add("Bears");
            listNouns.Add("Rocks");
            listNouns.Add("Skates");
            listNouns.Add("Fists");
            listNouns.Add("Giants");
            listNouns.Add("Dolphins");
            listNouns.Add("Coats");
            listNouns.Add("Gloves");
            listNouns.Add("Masks");
            listNouns.Add("Squirrels");
            listNouns.Add("Waves");
            listNouns.Add("Tackles");
            listNouns.Add("Fighters");
        }
Ejemplo n.º 21
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        public void TestGeneratePlayerByDTO()
        {
            PlayerDTO  playerDTO      = new PlayerDTO();
            Location   playerLocation = new Location(10, 20);
            GameObject playersFolder  = GameObject.Find("Players");

            playerDTO.location = playerLocation;
            playerDTO.id       = 1;

            GameObject generatedPlayer = PlayerGenerator.GeneratePlayer(playerDTO, playersFolder);

            Assert.AreEqual(playerLocation.x, generatedPlayer.transform.localPosition.x);
            Assert.AreEqual(0, generatedPlayer.transform.localPosition.y);
            Assert.AreEqual(playerLocation.y, generatedPlayer.transform.localPosition.z);

            int      noOfSkins    = PlayerGenerator.numberOfSkins;
            Material expectedSkin = PlayerGenerator.materials[playerDTO.id % noOfSkins];
            Material returnedSkin = generatedPlayer.transform.Find("Dee").GetComponent <Renderer>().sharedMaterial;

            Assert.IsInstanceOf <Material>(returnedSkin);
            Assert.AreEqual(expectedSkin, returnedSkin);
            Assert.AreEqual(generatedPlayer.transform.parent.name, "Players");
        }
Ejemplo n.º 22
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    public void AddPlayer(GameObject gameObject)
    {
        PlayerGenerator player = new PlayerGenerator();

        player.Generate(gameObject);
    }
Ejemplo n.º 23
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 public void Start()
 {
     generator = new PlayerGenerator();
     myGrid    = new Grid();
 }
Ejemplo n.º 24
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 void LoadPlayer()
 {
     var playerStore = new PlayerStore(this);
     if (playerStore.playerPersisted) {
       player = playerStore.Load();
       newGame = false;
     } else {
       var playerGen = new PlayerGenerator(this);
       player = playerGen.Generate();
     }
 }
Ejemplo n.º 25
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 // Start is called before the first frame update
 void Start()
 {
     playerGen = GameObject.Find("PlayerGenerator").GetComponent <PlayerGenerator>();
 }
Ejemplo n.º 26
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 public PlayerControllerTest()
 {
     _playerGenerator = new PlayerGenerator();
 }
Ejemplo n.º 27
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 public PlayerGeneratorTests()
 {
     sut = new PlayerGenerator();
 }
Ejemplo n.º 28
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        static void INSTALL(string inputSeed, bool skipAnimRandomizer = false)
        {
            Random random;

            if (inputSeed == "")
            {
                random = new Random();
            }
            else
            {
                random = new Random(inputSeed.GetHashCode());
            }

            if (MOD_PATH == null)
            {
                MOD_PATH = AskForDir();
            }
            else
            {
                Console.WriteLine("\nUse previously-specified game directory? (Y/N)");
                bool yes = ReadKey(ConsoleKey.Y, ConsoleKey.N) == ConsoleKey.Y;
                if (!yes)
                {
                    MOD_PATH = AskForDir();
                }
            }

            if (MOD_PATH == null)
            {
                Console.WriteLine("No EXE selected. Cancelling installation.");
                return;
            }

            DateTime startTime = DateTime.Now;

            Console.WriteLine("\nBeginning installation... This will take about one minute.");
            Console.WriteLine("\n" + SoyPuns.PopRandomElement(random) + "\n");

            SoulsMod mod = new SoulsMod(
                MOD_PATH, ".smbak",
                Resources.GameData.GameParam_parambnd,
                Resources.GameData.paramdef_paramdefbnd,
                Resources.GameData.item_msgbnd,
                Resources.GameData.menu_msgbnd);

            mod.LoadPlayerCharacter();
            mod.LoadNonPlayerCharacters();
            InstallInterrootFolder("event", mod);
            InstallInterrootFolder("map", mod);
            InstallInterrootFolder("script", mod);
            InstallInterrootFolder("sfx", mod);
            InstallInterrootFolder("sound", mod);


            PlayerGenerator playerSetup = new PlayerGenerator(mod);

#if DEBUG
            Console.WriteLine("Running player setup...");
#endif
            playerSetup.Install();
            Thread.CurrentThread.Join(0);

            TextGenerator textSetup = new TextGenerator(mod);
#if DEBUG
            Console.WriteLine("Running text setup...");
#endif
            textSetup.Install();
            Thread.CurrentThread.Join(0);

            SpEffectGenerator spEffectSetup = new SpEffectGenerator(mod);
#if DEBUG
            Console.WriteLine("Running SpEffect setup...");
#endif
            spEffectSetup.Install();
            Thread.CurrentThread.Join(0);

            GoodsGenerator goodsSetup = new GoodsGenerator(mod);
#if DEBUG
            Console.WriteLine("Running goods setup...");
#endif
            goodsSetup.Install();
            Thread.CurrentThread.Join(0);

            SpellGenerator spellSetup = new SpellGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running spell setup...");
#endif
            spellSetup.Install();
            Thread.CurrentThread.Join(0);

            WeaponGenerator weaponSetup = new WeaponGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running weapon setup...");
#endif
            weaponSetup.Install();
            Thread.CurrentThread.Join(0);

            ArmorGenerator armorSetup = new ArmorGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running armor setup...");
#endif
            armorSetup.Install();
            Thread.CurrentThread.Join(0);

            EnemyGenerator enemySetup = new EnemyGenerator(mod, random, weaponSetup, armorSetup);
#if DEBUG
            Console.WriteLine("Running enemy setup...");
#endif
            enemySetup.Install();
            Thread.CurrentThread.Join(0);

            MapItemLotsGenerator itemLotsSetup = new MapItemLotsGenerator(mod, weaponSetup, armorSetup, random);
#if DEBUG
            Console.WriteLine("Running item lot setup...");
#endif
            itemLotsSetup.Install();
            Thread.CurrentThread.Join(0);

            EnemyAnimationGenerator animSetup = new EnemyAnimationGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running animation setup...");
#endif
            animSetup.Install(skipAnimRandomizer);
            Thread.CurrentThread.Join(0);

            // Must be run AFTER weapon/armor setup.
            CharacterGenerator chrSetup = new CharacterGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running chr setup...");
#endif
            chrSetup.Install();
            Thread.CurrentThread.Join(0);

            Console.WriteLine(SoyPuns.PopRandomElement(random) + "\n");

#if DEBUG
            Console.WriteLine("Installing mod...");
#endif
            mod.Install();
            Thread.CurrentThread.Join(0);

#if DEBUG
            Console.WriteLine($"Installation time: {(DateTime.Now - startTime).TotalSeconds}");
#endif
        }
Ejemplo n.º 29
0
 // Start is called before the first frame update
 void Start()
 {
     generator          = gameObject.GetComponent <PlayerGenerator>();
     generator.rotation = Quaternion.Euler(rotation.x, rotation.y, rotation.z);
 }
Ejemplo n.º 30
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        public static void StartScreen()
        {
            Console.CursorSize = 100;
            Console.WriteLine("--------------------------------------------------------------------");
            Console.WriteLine("| #######  #      # ##      # ######## ######## ######## ##      # |");
            Console.WriteLine("| #      # #      # # #     # #        #        #      # # #     # |");
            Console.WriteLine("| #      # #      # #  #    # #        #        #      # #  #    # |");
            Console.WriteLine("| #      # #      # #   #   # #  ##### ######## #      # #   #   # |");
            Console.WriteLine("| #      # #      # #    #  # #      # #        #      # #    #  # |");
            Console.WriteLine("| #      # #      # #     # # #      # #        #      # #     # # |");
            Console.WriteLine("| #######  ######## #      ## ######## ######## ######## #      ## |");
            Console.WriteLine("|                                                                  |");
            Console.WriteLine("|     ######## #           #      #      # ######## ########       |");
            Console.WriteLine("|     #        #          # #     #      # #        #      #       |");
            Console.WriteLine("|     #        #          # #     #      # #        #      #       |");
            Console.WriteLine("|     ######## #         #####    ######## ######## ########       |");
            Console.WriteLine("|            # #         #   #       ##    #        ###            |");
            Console.WriteLine("|            # #        #     #      ##    #        #  ##          |");
            Console.WriteLine("|     ######## ######## #      #     ##    ######## #    ##        |");
            Console.WriteLine("--------------------------------------------------------------------");
            Console.WriteLine("----------------------Developed by SongToSoft-----------------------");
            Console.WriteLine("---------------------------Press Any Key----------------------------");
            char command = Console.ReadKey(true).KeyChar;
            //Console.Clear();
            //Console.WriteLine(" [1] - Start new game");
            //Console.WriteLine(" [2] - Load Character");
            //Console.WriteLine(" [3] - Exit game");
            bool choseMenuStart = true;

            while (choseMenuStart)
            {
                Console.Clear();
                Console.WriteLine(" [1] - Start new game");
                Console.WriteLine(" [2] - Load Character");
                Console.WriteLine(" [3] - Exit game");
                int commandIndex = Console.ReadKey(true).KeyChar - '0';
                switch (commandIndex)
                {
                case 1:
                    choseMenuStart = false;
                    PlayerGenerator.SetupSpecifications(Game.player);
                    break;

                case 2:
                    //TODO: Make load character
                    DirectoryInfo dir   = new DirectoryInfo(Directory.GetCurrentDirectory());
                    int           count = 1;
                    foreach (var item in dir.GetFiles())
                    {
                        if (item.Name.EndsWith(".json"))
                        {
                            Console.WriteLine(" [" + count + "] " + (Path.GetFileNameWithoutExtension(item.FullName)));
                            ++count;
                        }
                    }
                    if (count == 1)
                    {
                        Console.WriteLine(" No one saved hero");
                        Console.ReadKey(true);
                        break;
                    }
                    bool choseHero = true;
                    while (choseHero)
                    {
                        Console.WriteLine(" Chose hero");
                        Console.WriteLine(" [C] - cancel");
                        command = Console.ReadKey(true).KeyChar;
                        if ((command == 'C') || (command == 'c'))
                        {
                            break;
                        }
                        commandIndex = command - '0';
                        count        = 1;
                        foreach (var item in dir.GetFiles())
                        {
                            if (item.Name.EndsWith(".json"))
                            {
                                if (count == commandIndex)
                                {
                                    SaveSystem.LoadCharacter(item.Name);
                                    choseHero = false;
                                    break;
                                }
                                ++count;
                            }
                        }
                        choseMenuStart = false;
                    }
                    break;

                case 3:
                    Game.EndGame();
                    break;

                default:
                    Console.WriteLine("Incorrect value");
                    break;
                }
            }
        }
Ejemplo n.º 31
0
 public PlayerComboBoxItem(string playerName, PlayerGenerator playerGenerator)
 {
     this.playerName      = playerName;
     this.playerGenerator = playerGenerator;
 }
Ejemplo n.º 32
0
        static void INSTALL(string inputSeed)
        {
            Random random;

            random = inputSeed == "" ? new Random() : new Random(inputSeed.GetHashCode());

            MOD_PATH = GetGameDir();
            if (MOD_PATH == null)
            {
                Console.WriteLine("No EXE selected. Cancelling installation.");
                return;
            }

            DateTime startTime = DateTime.Now;

            Console.WriteLine("\nBeginning installation... This will take about one minute.");
            Console.WriteLine("\n" + SoyPuns.PopRandomElement(random) + "\n");

            SoulsMod mod = new SoulsMod(
                MOD_PATH, ".rsbak",
                Resources.GameData.GameParam_parambnd,
                Resources.GameData.paramdef_paramdefbnd,
                Resources.GameData.item_msgbnd,
                Resources.GameData.menu_msgbnd);

            mod.LoadPlayerCharacter();
            mod.LoadNonPlayerCharacters();
            InstallInterrootFolder("event", mod);
            InstallInterrootFolder("map", mod);
            InstallInterrootFolder("script", mod);
            InstallInterrootFolder("sfx", mod);
            InstallInterrootFolder("sound", mod);

            TextGenerator textSetup = new TextGenerator(mod);

#if DEBUG
            Console.WriteLine("Running text setup...");
#else
            Console.WriteLine("Studying the ancient texts...");
#endif
            textSetup.Install();
            Thread.CurrentThread.Join(0);

            PlayerGenerator playerSetup = new PlayerGenerator(mod);
#if DEBUG
            Console.WriteLine("Running player setup...");
#else
            Console.WriteLine("Putting the party together...");
#endif
            playerSetup.Install();
            Thread.CurrentThread.Join(0);

            SpEffectGenerator spEffectSetup = new SpEffectGenerator(mod);
#if DEBUG
            Console.WriteLine("Running SpEffect setup...");
#else
            Console.WriteLine("Channeling the powers that be...");
#endif
            spEffectSetup.Install();
            Thread.CurrentThread.Join(0);

            GoodsGenerator goodsSetup = new GoodsGenerator(mod);
#if DEBUG
            Console.WriteLine("Running goods setup...");
#else
            Console.WriteLine("Documenting the artifacts...");
#endif
            goodsSetup.Install();
            Thread.CurrentThread.Join(0);

            SpellGenerator spellSetup = new SpellGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running spell setup...");
#else
            Console.WriteLine("Messing with forces beyond our control...");
#endif
            spellSetup.Install();
            Thread.CurrentThread.Join(0);

            WeaponGenerator weaponSetup = new WeaponGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running weapon setup...");
#else
            Console.WriteLine("Spinning up the whetstone...");
#endif
#if SKIP_BEHAVIORS
            Console.WriteLine("WARNING: Skipping weapon behaviors/attacks!");
            weaponSetup.SkipBehaviors = true;
#endif
            weaponSetup.Install();
            Thread.CurrentThread.Join(0);

            ArmorGenerator armorSetup = new ArmorGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running armor setup...");
#else
            Console.WriteLine("Polishing the armor...");
#endif
            armorSetup.Install();
            Thread.CurrentThread.Join(0);

            EnemyGenerator enemySetup = new EnemyGenerator(mod, random, weaponSetup, armorSetup);
#if DEBUG
            Console.WriteLine("Running enemy setup...");
#else
            Console.WriteLine("Opening the bestiary...");
#endif
            enemySetup.Install();
            Thread.CurrentThread.Join(0);

            EnemyAnimationGenerator animSetup = new EnemyAnimationGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Modifying enemy animations...");
#else
            Console.WriteLine("Rousing the rabble...");
#endif
            animSetup.Install();
            Thread.CurrentThread.Join(0);

            MapItemLotsGenerator itemLotsSetup = new MapItemLotsGenerator(mod, weaponSetup, armorSetup, random);
#if DEBUG
            Console.WriteLine("Running item lot setup...");
#else
            Console.WriteLine("Burying the treasures...");
#endif
            itemLotsSetup.Install();
            Thread.CurrentThread.Join(0);

            // Must be run AFTER weapon/armor setup.
            CharacterGenerator chrSetup = new CharacterGenerator(mod, random);
#if DEBUG
            Console.WriteLine("Running character setup...");
#else
            Console.WriteLine("Assembling the party...");
#endif
            chrSetup.Install();
            Thread.CurrentThread.Join(0);

#if DEBUG
            Console.WriteLine("Installing mod...");
#else
            Console.WriteLine("Heading forth...");
#endif
            mod.Install();
            Thread.CurrentThread.Join(0);

            Console.WriteLine("\nInstallation successful! Press ENTER to return to the prompt.");
#if DEBUG
            Console.WriteLine($"Installation time: {(DateTime.Now - startTime).TotalSeconds} seconds");
#endif
            Console.ReadLine();
        }