//updates energy number
    //expect to receive negative ints for costs and positive ints for gains
    public void EnergyUpdater(int value)
    {
        //Energy += value;
        //energyText.text = Energy.ToString();

        //playerFunctions.currEnergy += value;
        playerFunctions.AlterEnergy(value);
        energyText.text = playerFunctions.currEnergy.ToString();
    }