public void Construct(GameLoop gameLoop, GameSettings gameSettings, PlayerMoney playerMoney, PlayerMorePassiveUpgrades morePassiveUpgrades, PlayerFasterPassiveUpgrades fasterPassiveUpgrades, PlayerBonuses playerBonuses) { _gameLoop = gameLoop; _gameSettings = gameSettings; _playerMoney = playerMoney; _morePassiveUpgrades = morePassiveUpgrades; _fasterPassiveUpgrades = fasterPassiveUpgrades; _playerBonuses = playerBonuses; }
public void Construct(PlayerMoney playerMoney, PlayerFasterPassiveUpgrades playerUpgrades) { _playerMoney = playerMoney; _playerUpgrades = playerUpgrades; }