Ejemplo n.º 1
0
    public override bool ExecuteState(FSM fsm)
    {
        if (!isInit)
        {
            FSM              = fsm as PlayerFSM;
            currentUnit      = FSM.GetOwner().CurrentSelectedUnit;
            enemyCurrentUnit = currentUnit.CurrentEnemy;
            isInit           = OnStartState();
        }

        if (OnExecuteState() || ForceQuit)
        {
            FSM.GetOwner().CurrentSelectedUnit.CurrentEnemy = null;
            FSM.GetOwner().CurrentSelectedUnit = null;
            FSM.ChangeState(PlayerFSM.PlayerStates.IDLE);

            return(OnEndState());
        }

        return(false);
    }