/// <summary> /// Invoked when an error occurs at playing /// </summary> /// <param name="sender">object</param> /// <param name="e">PlayerErrorOccurredEventArgs</param> private void Player_ErrorOccurred(object sender, PlayerErrorOccurredEventArgs e) { Console.WriteLine(" Player_ErrorOccurred :" + e.Error); }
private void OnErrorOccurred(object sender, PlayerErrorOccurredEventArgs e) { // TODO: Insert code to handle the error // This event is triggered when an error occurs from the player. }