/// <summary>
 ///
 /// </summary>
 /// <param name="playerEmote"></param>
 public void PerformEmote(PlayerEmote playerEmote)
 {
     m_animator.SetBool(m_emoteToAnimationParameter[playerEmote], true);
 }
 /// <summary>
 /// 
 /// </summary>
 /// <param name="playerEmote"></param>
 public void PerformEmote(PlayerEmote playerEmote)
 {
     m_animator.SetBool(m_emoteToAnimationParameter[playerEmote], true);
 }