public void Step(PlayerDeathCondition condition, EGID id) { int count; var playerEntityView = entitiesDB.QueryEntities <PlayerEntityViewStruct>(ECSGroups.Player, out count)[0]; playerEntityView.rigidBodyComponent.isKinematic = true; }
public void Step(PlayerDeathCondition condition, EGID id) { uint index; var playerEntityViews = entitiesDB.QueryEntitiesAndIndex <PlayerEntityViewStruct>(id, out index); playerEntityViews[index].animationComponent.playAnimation = "Die"; }