public static async Task <bool> InitDataSync(this PlayerDbComponent self) { RoleDbInfo dbInfo = await Game.Scene.GetComponent <SqlComponent>().GetUserDbInfo(self.AccountId); var unit = self.GetParent <Model.Fishs.Entitys.Unit>(); if (unit != null) { unit.AddComponent <AttributeComponent, RoleDbInfo>(dbInfo); } else { Log.Error("InitDataAsync Parent 不存在"); return(false); } self.UpdateFrameAsync(); return(true); }
public static async void UpdateFrameAsync(this PlayerDbComponent self) { TimerComponent timerComponent = Game.Scene.GetComponent <TimerComponent>(); long instanceId = self.InstanceId; while (true) { await timerComponent.WaitAsync(10000); if (self.InstanceId != instanceId) { return; } //Log.Debug("保存"); RoleDbInfo roledb = new RoleDbInfo(); self.GetParent <Model.Fishs.Entitys.Unit>().GetComponent <AttributeComponent>().GetRoleDbInfo(roledb); // await Game.Scene.GetComponent <SqlComponent>().SaveUserDbInfo(self.AccountId, roledb); } }
public static void Awake(this PlayerDbComponent self, int a) { //初始化数据 self.AccountId = a; }