Ejemplo n.º 1
0
    public void PresentItem(IShopItemModel shopItemModel)
    {
        gameObject.SetActive(true);
        itemImage.sprite = shopItemModel.GetItemSprite();
        var itemStatModel = shopItemModel.GetItemStats();
        int itemLevel     = inventory.GetItemLevel(shopItemModel);

        for (int i = 0; i < stats.Length; i++)
        {
            if (i < itemStatModel.Length)
            {
                stats[i].enabled = true;
                stats[i].PresentStat(shopItemModel, itemStatModel[i], itemLevel);
            }
            else
            {
                stats[i].enabled = false;
            }
        }
        var cost = shopItemModel.GetGoldCost(itemLevel);

        costAmountText.text = "Upgrade " + cost.ToString();
        /// Move costAmountCoin depending on size of gold cost
        Debug.Log("Move costAmountCoin depending on size of gold cost");

        upgradeButton.onClick.RemoveAllListeners();
        upgradeButton.interactable = playerCurrency.CanAfford(CurrencyType.Gold, cost);
        if (upgradeButton.interactable)
        {
            upgradeButton.onClick.AddListener(delegate
            {
                BuyItem(shopItemModel);
            });
        }
    }
 public void ButtonPressed()
 {
     if (!currency.CanAfford(CurrencyType.Gems, respawnCost))
     {
         IAP.OpenShopAsPopUp();
         return;
     }
     currency.Spend(CurrencyType.Gems, respawnCost);
     respawnCost  *= 2;
     costText.text = respawnCost.ToString();
     playerIdentifierComponent.GetComponent <PlayerReviveComponent>().Revive();
 }
Ejemplo n.º 3
0
 private void respin()
 {
     if (playerCurrency.CanAfford(CurrencyType.Gems, cost))
     {
         Spin();
         playerCurrency.Spend(CurrencyType.Gems, cost);
         UpdateCost(cost * 2);
         respinButton.interactable = false;
     }
     else
     {
         OpenStore();
     }
 }
Ejemplo n.º 4
0
 private void AttemptPurchase()
 {
     if (playerCurrency.CanAfford(cost))
     {
         playerCurrency.Spend(cost);
         var itemToUnlock = itemLibrary.GetRandomItemModel();
         inventory.AddItem(itemToUnlock, 1);
         ComponentLocator.instance.singleObjectInstanceReferences.SavePlayerProfile();
         ComponentLocator.instance.GetDependency <ShopInventoryPanelComponent>().UpdateUI();
     }
     else
     {
         iAPShopCanvas.OpenShopAsPopUp();
     }
 }