private void BumpPlayer(PlayerControls player)
    {
        player.Bump(this.transform.position, bumpForce);

        if (this.gameObject.GetComponent<Animator>() != null)
        {
            this.gameObject.GetComponent<Animator>().SetTrigger("Bump");
        }
    }
    private void BumpPlayer(PlayerControls player)
    {
        player.Bump(this.transform.position, bumpForce);

        if (this.gameObject.GetComponent<Animator>() != null)
        {
            this.gameObject.GetComponent<Animator>().SetTrigger("Bump");
        }
    }
 private void BumpPlayer(PlayerControls player)
 {
     player.Bump(this.transform.position, bumpForce);
 }
 private void BumpPlayer(PlayerControls player)
 {
     player.Bump(this.transform.position, bumpForce);
 }