public override void onCollisionEnter(PlayerController_FSM player)
 {
     player.TransitionToState(player.idleState);
 }
Ejemplo n.º 2
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 public override void EnterState(PlayerController_FSM player)
 {
     player.SetExpression(player.duckingSprite);
 }
Ejemplo n.º 3
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 public override void OnCollisionEnter(PlayerController_FSM player)
 {
 }
 public override void OnCollisionEnter(PlayerController_FSM player)
 {
     player.transform.rotation = Quaternion.identity;
     player.TransitionToState(player.IdleState);
 }
 // Use this for initialization
 void Start()
 {
     player = FindObjectOfType <PlayerController_FSM>();
 }
 public abstract void Update(PlayerController_FSM player);
 public abstract void OnCollisionEnter(PlayerController_FSM player);
 public abstract void EnterState(PlayerController_FSM player);
Ejemplo n.º 9
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 public override void onCollisionEnter(PlayerController_FSM player)
 {
     // nothing to do here
 }
Ejemplo n.º 10
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 public override void Enterstate(PlayerController_FSM player)
 {
     player.SetExpression(player.idleSprite);
 }
Ejemplo n.º 11
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 public override void EnterState(PlayerController_FSM player)
 {
     player.SetExpression(player.spinningSprite);
     player.TransitionToState(player.IdleState);
 }
Ejemplo n.º 12
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 public override void OnCollisionEnter(PlayerController_FSM player)
 {
     player.transform.rotation = Quaternion.identity;
 }