// Game void StartGame() { PlayerControllerScr.ChangeState(PlayerController.eState.RUN); BlockCreatorScr.StartCreate(); }
void Start() { player = GameObject.FindGameObjectWithTag("player"); playerScr = player.GetComponent <PlayerControllerScr>(); }
// Game void StartGame() { PlayerControllerScr.ChangeState(PlayerController.eState.RUN); BlockCreatorScr.StartCreate(); }
void Start() { player = GameObject.FindGameObjectWithTag("player"); playerScr = player.GetComponent <PlayerControllerScr>(); }