Ejemplo n.º 1
0
    // Use this for initialization

    // Update is called once per frame
    public void SetUpPlayerAnimation(PlayerPhysicsRF playerPhys, PlayerMovementRF playerMove, PlayerGlitchRF playerGlitch, PlayerRespawnRF playerRes)
    {
        pc   = GetComponent <PlayerControllerRF> ();
        sr   = GetComponent <SpriteRenderer>();
        anim = GetComponent <Animator>();
        pp   = playerPhys;
        pm   = playerMove;
        pg   = playerGlitch;
        pr   = playerRes;
    }
Ejemplo n.º 2
0
 private void ChangePlayer()
 {
     if (!canStart)
     {
         if (inputDev.Action2.WasPressed)
         {
             if (player2.IsActive)
             {
                 if (activePlayer == player1 && player2 != null)
                 {
                     activePlayer = player2;
                     player1.MakeSelected(false);
                     player2.MakeSelected(true);
                 }
                 else
                 {
                     activePlayer = player1;
                     player1.MakeSelected(true);
                     player2.MakeSelected(false);
                 }
             }
         }
     }
 }
Ejemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     activePlayer = player1;
     inputDev     = player1.Joystick;
 }