Ejemplo n.º 1
0
 public override void Init()
 {
     Flock flock = GetComponent<Flock>();
     FlockAgent newAgent = Instantiate(
                             flock.agentPrefab,
                             Random.insideUnitCircle * flock.startingCount * Flock.AGENT_DENSITY,
                             Quaternion.Euler(Vector3.forward * Random.Range(0f, 360f)),
                             transform);
     newAgent.gameObject.AddComponent<PlayerControlledFlockAgent>();
     m_player = newAgent.GetComponent<PlayerControlledFlockAgent>();
     m_player.name = "Player";
     Destroy(newAgent.GetComponent<FlockAgent>());
     m_player.Init(this);
 }
Ejemplo n.º 2
0
 /*--------------------------------------------------------------------------------------*/
 /*																						*/
 /*	FindPlayer: Seraches for player incase they are ever set to null					*/
 /*																						*/
 /*--------------------------------------------------------------------------------------*/
 void FindPlayer()
 {
     if (nextTimeToSearch <= Time.time)
     {
         GameObject result = GameObject.FindGameObjectWithTag("Player");
         if (result != null)
         {
             target = result.transform;
             player = target.GetComponent <PlayerControlledFlockAgent>();
             m_LastTargetPosition = target.position;
             m_OffsetZ            = (transform.position - target.position).z;
             transform.parent     = null;
         }
         nextTimeToSearch = Time.time + 2.0f;
     }
 }