public void OnTriggerEnter2D(Collider2D col)
 {
     if (col.tag == "Player" && isHit == false)
     {
         if (playCon.isProtect == true)
         {
             Destroy(this.gameObject);
             //return;
         }
         else if (playCon.GetState() == PlayerState.Hitted)
         {
             isHit = true;
             Debug.Log("增加了气泡的时间");
             playCon.AddCellTime();
             Destroy(this.gameObject);//假如原本已经处于气泡的状态,只需要将气泡的时间延长,然后将当前的气泡销毁
             return;
         }
         anim.SetBool("Success", true);
         playCon.GetGlueHit(true);
         playCon.SetGlue(this.gameObject);
         isHit              = true;
         target             = col.GetComponent <Transform>();
         myRigid2D.velocity = new Vector2(0, 0);
         StartCoroutine("DestroyThis");
         Debug.Log("成功攻击了主角");
     }
 }