/// <summary> /// Durchlaeuft den Erwerb der Gegenstaende. /// </summary> /// <param name="id">Id des Gegenstands, welches erworben werden soll.</param> public void UseItem(int id) { switch (id) { case 0: // "Kaufe" Ruestung if (gold >= 43) { pcc.IncreaseArmor(1); // Erhoehe Ruestung mittels Konfiguration gold -= 43; // Berechne den Preis } break; case 1: if (gold >= 30) { pcc.IncreaseExperience(2); gold -= 30; } break; case 2: if (gold >= 66) { pcc.IncreaseDamage(1); gold -= 66; } break; case 3: break; case 4: if (gold >= 25) { pcc.CmdIncreaseValueHealthBar(40); gold -= 25; } break; case 5: if (gold >= 58) { pcc.CmdIncreaseMaxValueHealthBar(10); gold -= 58; } break; } goldText.text = "Gold: " + gold; }