Ejemplo n.º 1
0
    // ══════════════════════════════════════════════════════════════ METHODS ════
    void Awake()
    {
        spacing = 2f;

        m_playerMover   = Object.FindObjectOfType <PlayerMover> ().GetComponent <PlayerMover> ();
        m_playerCompass = m_playerMover.GetComponentInChildren <PlayerCompass> ();
        FillNodeList();

        m_goalNode = FindGoalNode();
    }
Ejemplo n.º 2
0
    protected override void Awake()
    {
        base.Awake();

        // cache references to PlayerMover and PlayerInput
        playerMover   = GetComponent <PlayerMover>();
        playerInput   = GetComponent <PlayerInput>();
        playerCompass = GetComponentInChildren <PlayerCompass>();

        m_board = Object.FindObjectOfType <Board>().GetComponent <Board>();

        // make sure that input is enabled when we begin
        playerInput.InputEnabled = true;

        if (playerMover.faceDestination)
        {
            playerCompass.transform.parent = null;
        }
    }
Ejemplo n.º 3
0
 protected override void Awake()
 {
     base.Awake();
     m_playerCompass = Object.FindObjectOfType <PlayerCompass>().GetComponent <PlayerCompass>();
 }
Ejemplo n.º 4
0
 protected override void Awake()
 {
     base.Awake(); // Call parent Awake method
     playerCompass = Object.FindObjectOfType <PlayerCompass>().GetComponent <PlayerCompass>();
 }
Ejemplo n.º 5
0
 // ══════════════════════════════════════════════════════════════ METHODS ════
 protected override void Awake()
 {
     base.Awake();
     m_playerCompass = GetComponentInChildren <PlayerCompass> ();
 }