private IEnumerator DropoffSugarAni(GameObject dropoffPoint)
    {
        Vector3    saveScale = sugarInBackpack[0].transform.localScale;
        GameObject sugar     = sugarInBackpack[0];

        sugarInBackpack.Remove(sugarInBackpack[0]);
        sugar.transform.localScale = Vector3.zero;
        sugar.transform.parent     = null;
        player.DropoffSugar();
        sugar.SetActive(true);
        Debug.Log(dropoffPoint.transform.position);

        while (sugar.transform.position != dropoffPoint.transform.position)
        {
            sugar.transform.localScale = Vector3.MoveTowards(sugar.transform.localScale, saveScale, sugarPickupSpeed);
            sugar.transform.position   = Vector3.MoveTowards(sugar.transform.position, dropoffPoint.transform.position, sugarPickupSpeed);
            yield return(null);
        }

        sugar.SetActive(false);
        sugar.transform.localScale = saveScale;

        yield return(new WaitForSeconds(dropoffDelay));

        if (sugarInBackpack.Count > 0 && runDropoffAni)
        {
            StartCoroutine(DropoffSugarAni(dropoffPoint));
        }
    }