IEnumerator FeverTime() { int prevLevel = playerBulletPool.ReturnCurrentPower(); print("prev : " + prevLevel); playerBulletPool.MaxPower(); yield return(new WaitForSeconds(feverTimeCount)); playerBulletPool.DowngradeLevel(prevLevel); }
IEnumerator FeverTime() { int prevLevel = playerBulletPool.ReturnCurrentPower(); print("prev : " + prevLevel); playerBulletPool.MaxPower(); yield return(new WaitForSeconds(feverTimeCount)); playerBulletPool.DowngradeLevel(prevLevel); }