public void GameStatus_AssertSunk_SquareSetToHit() { var coordinate = TestData.TestData.GetCoordinate(); string battleshipName = "test"; var playerBoard = new PlayerBoard(); playerBoard.CreateBoard(10, 10); playerBoard.AddBattleShip(coordinate, battleshipName); var hitResult = playerBoard.Attack(2, 1); hitResult.Should().Be(SquareStatus.hit.ToString()); var miss = playerBoard.Attack(2, 3); miss.Should().Be(SquareStatus.miss.ToString()); playerBoard.GameStatus().Should().BeFalse(); playerBoard.Attack(2, 2); playerBoard.GameStatus().Should().BeTrue(); }
public ComputerAttackResult AttackPlayer() { ComputerAttackResult compu = new ComputerAttackResult(); compu.Row = RandomManager.GetNext(0, PlayerBoard.Size); compu.Col = RandomManager.GetNext(0, PlayerBoard.Size); compu.Result = PlayerBoard.Attack(new Location(compu.Row, compu.Col)); while (compu.Result == AttackResult.repeat) { compu.Row = RandomManager.GetNext(0, PlayerBoard.Size); compu.Col = RandomManager.GetNext(0, PlayerBoard.Size); compu.Result = PlayerBoard.Attack(new Location(compu.Row, compu.Col)); } return(compu); }